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Pets are walked by the server's MovementAI like enemies, but only enemies' paths were cut at movement blockers, so pets walked through the Nimbus Station pet ranch's "PR - Pet Blocker" walls. Their collision group (3) is the one the pet blocker's group (18) touches in the client's collision filter, so a pet's path now stops at them (and at navmesh carvers), whether wandering or following its owner; a pet left behind still warps to its owner. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
22 KiB
22 KiB