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27 lines
950 B
C++
27 lines
950 B
C++
#include "PropertyDevice.h"
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#include "GameMessages.h"
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#include "EntityManager.h"
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#include "MissionComponent.h"
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#include "eMissionState.h"
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void PropertyDevice::OnStartup(Entity* self) {
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auto* zoneControl = EntityManager::Instance()->GetZoneControlEntity();
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if (zoneControl != nullptr) {
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zoneControl->OnFireEventServerSide(self, "CheckForPropertyOwner");
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}
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}
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void PropertyDevice::OnRebuildComplete(Entity* self, Entity* target) {
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auto propertyOwnerID = self->GetNetworkVar<std::string>(m_PropertyOwnerVariable);
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if (propertyOwnerID == std::to_string(LWOOBJID_EMPTY))
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return;
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auto* missionComponent = target->GetComponent<MissionComponent>();
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if (missionComponent != nullptr) {
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if (missionComponent->GetMissionState(m_PropertyMissionID) == eMissionState::ACTIVE) {
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GameMessages::SendPlayFXEffect(self->GetObjectID(), 641, u"create", "callhome");
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missionComponent->ForceProgress(m_PropertyMissionID, 1793, self->GetLOT());
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}
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}
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}
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