DarkflameServer/dGame/dUtilities
Jonathan Romano f8f5b731f1
Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834)
Allows the server to be run from a non-build directory.  Also only read or write files relative to the build directory, regardless of where the server is run from
2022-11-27 03:59:59 -08:00
..
BrickDatabase.cpp Add checks to AssetBuffers before they are used (#820) 2022-11-10 12:59:31 -06:00
BrickDatabase.h format codebase 2022-07-28 08:39:57 -05:00
CMakeLists.txt Update CMake configuration for easier maintenance (#642) 2022-07-17 00:24:16 +01:00
dLocale.cpp Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834) 2022-11-27 03:59:59 -08:00
dLocale.h format codebase 2022-07-28 08:39:57 -05:00
GameConfig.cpp format codebase 2022-07-28 08:39:57 -05:00
GameConfig.h format codebase 2022-07-28 08:39:57 -05:00
GUID.cpp format codebase 2022-07-28 08:39:57 -05:00
GUID.h format codebase 2022-07-28 08:39:57 -05:00
Loot.cpp format codebase 2022-07-28 08:39:57 -05:00
Loot.h format codebase 2022-07-28 08:39:57 -05:00
Mail.cpp use UTF8ToUTF16 more (#695) 2022-08-02 08:56:20 -05:00
Mail.h format codebase 2022-07-28 08:39:57 -05:00
Preconditions.cpp format codebase 2022-07-28 08:39:57 -05:00
Preconditions.h convert to unix line endings 2022-08-05 22:01:59 -05:00
SlashCommandHandler.cpp Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834) 2022-11-27 03:59:59 -08:00
SlashCommandHandler.h format codebase 2022-07-28 08:39:57 -05:00
VanityUtilities.cpp Allow servers to be run from directories other than build. Read/write files relative to binary instead of cwd (#834) 2022-11-27 03:59:59 -08:00
VanityUtilities.h format codebase 2022-07-28 08:39:57 -05:00