..
02_server
feat: move all ldf config to be in xml ( #1482 )
2024-02-28 17:16:47 -06:00
ai
comments from movementAI branch ( #1483 )
2024-02-27 10:07:14 -06:00
client
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context ( #1414 )
2024-01-29 01:53:12 -06:00
EquipmentScripts
Move CDClientManager to be a namespace ( #1431 )
2024-02-08 23:40:43 -06:00
EquipmentTriggers
fix: split apart big Cmake libraries ( #1381 )
2024-01-03 18:41:46 -06:00
zone
comments from movementAI branch ( #1483 )
2024-02-27 10:07:14 -06:00
ActivityManager.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
ActivityManager.h
Scripts: Fix ambiguous base class ( #1216 )
2023-10-09 15:31:25 -05:00
BaseConsoleTeleportServer.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
BaseConsoleTeleportServer.h
format codebase
2022-07-28 08:39:57 -05:00
BasePropertyServer.cpp
properties: fix visiting multiple owned by same person ( #1325 )
2023-12-01 10:13:01 -06:00
BasePropertyServer.h
Scripts: Fix ambiguous base class ( #1216 )
2023-10-09 15:31:25 -05:00
BaseRandomServer.cpp
feat: Abstract Logger and simplify code ( #1207 )
2023-10-21 16:31:55 -07:00
BaseRandomServer.h
format codebase
2022-07-28 08:39:57 -05:00
BaseSurvivalServer.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
BaseSurvivalServer.h
format codebase
2022-07-28 08:39:57 -05:00
BaseWavesGenericEnemy.cpp
Move dZoneManager to game namespace ( #1143 )
2023-07-17 17:55:33 -05:00
BaseWavesGenericEnemy.h
Scripts: Fix ambiguous base class ( #1216 )
2023-10-09 15:31:25 -05:00
BaseWavesServer.cpp
chore: Simplify and move Player functionality to relevant component ( #1408 )
2024-01-12 11:39:51 -06:00
BaseWavesServer.h
format codebase
2022-07-28 08:39:57 -05:00
ChooseYourDestinationNsToNt.cpp
refactor: Change TryParse implementation ( #1442 )
2024-02-10 05:05:25 -06:00
ChooseYourDestinationNsToNt.h
format codebase
2022-07-28 08:39:57 -05:00
CMakeLists.txt
fix: split apart big Cmake libraries ( #1381 )
2024-01-03 18:41:46 -06:00
CppScripts.cpp
comments from movementAI branch ( #1483 )
2024-02-27 10:07:14 -06:00
CppScripts.h
chore: rename rebuild to quickbuild ( #1364 )
2023-12-28 22:24:30 -06:00
Darkitect.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
Darkitect.h
Optimize scripts for faster compilation ( #597 )
2022-07-04 23:00:10 -07:00
InvalidScript.cpp
fix: split apart big Cmake libraries ( #1381 )
2024-01-03 18:41:46 -06:00
InvalidScript.h
fix: split apart big Cmake libraries ( #1381 )
2024-01-03 18:41:46 -06:00
NPCAddRemoveItem.cpp
Breakout rest of the enums from dCommonVars and clean it up ( #1061 )
2023-05-02 17:39:21 -05:00
NPCAddRemoveItem.h
Scripts: Fix ambiguous base class ( #1216 )
2023-10-09 15:31:25 -05:00
NtFactionSpyServer.cpp
Script: Fix unupdated new component ( #1236 )
2023-10-23 13:25:07 -07:00
NtFactionSpyServer.h
fix: add Nexus Tower missing scripts ( #1349 )
2023-12-22 23:53:21 -08:00
ScriptComponent.cpp
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ScriptComponent.h
chore: Change entity and component logic to use bitstream references ( #1468 )
2024-02-27 01:25:44 -06:00
ScriptedPowerupSpawner.cpp
perf: Loot memory savings ( #1165 )
2023-10-09 15:33:22 -05:00
ScriptedPowerupSpawner.h
format codebase
2022-07-28 08:39:57 -05:00
SpawnPetBaseServer.cpp
Move EntityManager to Game namespace ( #1140 )
2023-07-15 13:56:33 -07:00
SpawnPetBaseServer.h
format codebase
2022-07-28 08:39:57 -05:00