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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
30 lines
1.4 KiB
C++
30 lines
1.4 KiB
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDObjects {
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uint32_t id; //!< The LOT of the object
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std::string name; //!< The internal name of the object
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UNUSED(uint32_t placeable); //!< Whether or not the object is placable
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std::string type; //!< The object type
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UNUSED(std::string description); //!< An internal description of the object
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UNUSED(uint32_t localize); //!< Whether or not the object should localize
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UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
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UNUSED(std::string displayName); //!< The display name of the object
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float interactionDistance; //!< The interaction distance of the object
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UNUSED(uint32_t nametag); //!< ???
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UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
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UNUSED(uint32_t locStatus); //!< ???
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UNUSED(std::string gate_version); //!< The gate version for the object
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UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
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};
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class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjects>> {
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public:
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void LoadValuesFromDatabase();
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// Gets an entry by ID
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const CDObjects& GetByID(uint32_t LOT);
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};
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