DarkflameServer/dScripts/ai
Aaron Kimbrell c415d0520a
Implement some more trigger event calls and command handlers (#989)
* Implement some trigger event calls
and command handlers

* add zone summary dimissed GM

* break and remove log

* some cleanup in Gather Targets
and blocking out

* fix default value of unlock for play cinematic

* Log on errors
add enum for physics effect type
simplify nipoint3 logic
check arg count
add enum for End behavior

* tryparse for nipoint3

* totally didn't forget to include it

* bleh c++ is blah

* ???

* address feedback

* Fix for #1028
2023-03-25 05:26:39 -05:00
..
ACT Fix zombie bug (#1014) 2023-03-08 07:32:03 -06:00
AG breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
FV Implement some more trigger event calls and command handlers (#989) 2023-03-25 05:26:39 -05:00
GENERAL cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
GF breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
MINIGAME breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NP breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
NS breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
PETS dGame Precompiled header improvements (#876) 2023-01-06 23:17:05 -06:00
PROPERTY cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
RACING cleanup enums to make them more consistent 2023-01-22 17:38:47 -06:00
SPEC breakout the component types into a scoped enum (#1002) 2023-03-04 01:16:37 -06:00
WILD Organize dScripts (#814) 2022-11-03 12:57:54 -05:00
CMakeLists.txt Organize dScripts (#814) 2022-11-03 12:57:54 -05:00