DarkflameServer/dGame/dBehaviors/OverTimeBehavior.h
2022-07-28 08:39:57 -05:00

25 lines
541 B
C++

#pragma once
#include "Behavior.h"
class OverTimeBehavior final : public Behavior
{
public:
uint32_t m_Action;
uint32_t m_ActionBehaviorId;
float m_Delay;
int32_t m_NumIntervals;
/*
* Inherited
*/
explicit OverTimeBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};