DarkflameServer/dGame/dBehaviors/AndBehavior.cpp
2022-08-05 22:01:59 -05:00

35 lines
981 B
C++

#include "AndBehavior.h"
#include "BehaviorBranchContext.h"
#include "Game.h"
#include "dLogger.h"
void AndBehavior::Handle(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Handle(context, bitStream, branch);
}
}
void AndBehavior::Calculate(BehaviorContext* context, RakNet::BitStream* bitStream, const BehaviorBranchContext branch) {
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bitStream, branch);
}
}
void AndBehavior::UnCast(BehaviorContext* context, const BehaviorBranchContext branch) {
for (auto behavior : this->m_behaviors) {
behavior->UnCast(context, branch);
}
}
void AndBehavior::Load() {
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}