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- Add 4 tests covering ActivityComponent serialization behavior - Test no players, players with data, initial update, and not dirty scenarios - Use ScriptedActivityComponent (concrete implementation) for Entity template system compatibility - Validate activity player data serialization format with 10 float values per player - All tests pass, verifying network data transmission correctness Co-authored-by: aronwk-aaron <26027722+aronwk-aaron@users.noreply.github.com>