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The DestructibleComponent row moves from Entity::Initialize into LoadDataFromTemplate and the level keys into LoadConfigData; a character's save loads after both. Like the client (LWODestroyableComponent::LoadConfigData reads them for every destroyable), the destroyables added for models and quickbuilds now also read set_faction, is_smashable and the level loot matrix; their live defaults become their template. Nothing changes for objects without those keys. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
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50 KiB