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ApplyMovementAiIfNeeded gives an object with a script (its registry's or a custom script) or an attached_path a movement AI component (id 0); 1843 LOTs gain one. It follows its attached path only when that is a movement path (a moving platform's path stays the platform's). Not on spawner objects, which the client never loads. Nothing sent changes. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
89 KiB
89 KiB