DarkflameServer/tests/dGameTests/GameDependencies.h
David Markowitz 1464762bcd
Implement GTest and change windows output path
Implement GTest as a testing infrastructure.
Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line)
Add a simple unit test for DestroyableComponent
2022-11-07 00:12:35 -08:00

44 lines
973 B
C++

#ifndef __GAMEDEPENDENCIES__H__
#define __GAMEDEPENDENCIES__H__
#include "Game.h"
#include "dLogger.h"
#include "dServer.h"
#include "EntityManager.h"
class dZoneManager;
class AssetManager;
#include <gtest/gtest.h>
class dServerMock : public dServer {
public:
dServerMock() {};
~dServerMock() {};
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override {};
};
class GameDependenciesTest : public ::testing::Test {
protected:
void SetUpDependencies() {
info.pos = NiPoint3::ZERO;
info.rot = NiQuaternion::IDENTITY;
info.scale = 1.0f;
info.spawner = nullptr;
info.lot = 999;
Game::logger = new dLogger("./testing.log", true, true);
Game::server = new dServerMock();
}
void TearDownDependencies() {
if (Game::server) delete Game::server;
delete EntityManager::Instance();
if (Game::logger) {
Game::logger->Flush();
delete Game::logger;
}
}
EntityInfo info;
};
#endif //!__GAMEDEPENDENCIES__H__