mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-10 02:08:20 +00:00
1464762bcd
Implement GTest as a testing infrastructure. Make windows output binaries to the build folder instead of the release type folder (potentially issue further down the line) Add a simple unit test for DestroyableComponent
44 lines
973 B
C++
44 lines
973 B
C++
#ifndef __GAMEDEPENDENCIES__H__
|
|
#define __GAMEDEPENDENCIES__H__
|
|
|
|
#include "Game.h"
|
|
#include "dLogger.h"
|
|
#include "dServer.h"
|
|
#include "EntityManager.h"
|
|
class dZoneManager;
|
|
class AssetManager;
|
|
#include <gtest/gtest.h>
|
|
|
|
class dServerMock : public dServer {
|
|
public:
|
|
dServerMock() {};
|
|
~dServerMock() {};
|
|
void Send(RakNet::BitStream* bitStream, const SystemAddress& sysAddr, bool broadcast) override {};
|
|
};
|
|
|
|
class GameDependenciesTest : public ::testing::Test {
|
|
protected:
|
|
void SetUpDependencies() {
|
|
info.pos = NiPoint3::ZERO;
|
|
info.rot = NiQuaternion::IDENTITY;
|
|
info.scale = 1.0f;
|
|
info.spawner = nullptr;
|
|
info.lot = 999;
|
|
Game::logger = new dLogger("./testing.log", true, true);
|
|
Game::server = new dServerMock();
|
|
}
|
|
|
|
void TearDownDependencies() {
|
|
if (Game::server) delete Game::server;
|
|
delete EntityManager::Instance();
|
|
if (Game::logger) {
|
|
Game::logger->Flush();
|
|
delete Game::logger;
|
|
}
|
|
}
|
|
|
|
EntityInfo info;
|
|
};
|
|
|
|
#endif //!__GAMEDEPENDENCIES__H__
|