DarkflameServer/dScripts/ai/NS/NsJohnnyMissionServer.h
2023-01-22 17:38:47 -06:00

7 lines
208 B
C++

#pragma once
#include "CppScripts.h"
class NsJohnnyMissionServer : public CppScripts::Script {
void OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) override;
};