DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDObjectsTable.h
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

30 lines
1.4 KiB
C++

#pragma once
// Custom Classes
#include "CDTable.h"
struct CDObjects {
uint32_t id; //!< The LOT of the object
std::string name; //!< The internal name of the object
UNUSED(uint32_t placeable); //!< Whether or not the object is placable
std::string type; //!< The object type
UNUSED(std::string description); //!< An internal description of the object
UNUSED(uint32_t localize); //!< Whether or not the object should localize
UNUSED(uint32_t npcTemplateID); //!< Something related to NPCs...
UNUSED(std::string displayName); //!< The display name of the object
float interactionDistance; //!< The interaction distance of the object
UNUSED(uint32_t nametag); //!< ???
UNUSED(std::string _internalNotes); //!< Some internal notes (rarely used)
UNUSED(uint32_t locStatus); //!< ???
UNUSED(std::string gate_version); //!< The gate version for the object
UNUSED(uint32_t HQ_valid); //!< Probably used for the Nexus HQ database on LEGOUniverse.com
};
class CDObjectsTable : public CDTable<CDObjectsTable, std::map<uint32_t, CDObjects>> {
public:
void LoadValuesFromDatabase();
// Gets an entry by ID
const CDObjects& GetByID(uint32_t LOT);
};