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The guild packets of the 1.10.64 client (docs/Guilds.md) as Serialize/Deserialize structs, laid out the way the client's packet handlers read them: GUILD_CREATE_RESPONSE, GUILD_INVITE, GUILD_INVITE_INITIAL_RESPONSE, _FINAL_RESPONSE, _CONFIRM, GUILD_ADD_PLAYER, GUILD_REMOVE_PLAYER, GUILD_LOGIN_LOGOUT and GUILD_DATA (ClientPackets), the world packet TMP_GUILD_CREATE the create box sends, the chat packets the client sends through its world (GUILD_INVITE, GUILD_INVITE_RESPONSE, GUILD_LEAVE, GUILD_GET_ALL), DLU's world <-> chat packets (GUILD_CREATE, GUILD_KICK, GUILD_GET_STATUS as the chat server's guild update to a world, and GUILD_SET_RANK and GUILD_DISBAND appended to MessageType::Chat after CREATE_TEAM) and the game message DisplayGuildCreateBox (626). Fixed-size names always keep a NUL, since the client reads them as C strings. Enums eGuildCreateResponse, eGuildInviteResponse, eGuildInviteFinalResponse, eGuildRank and eGuildLeaveReason. Nothing sends them yet. Check: GuildPacketsTests compares every packet with the bytes at the client's offsets. Nothing to check in game. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
294 lines
12 KiB
C++
294 lines
12 KiB
C++
// Guild packets (docs/Guilds.md): the bytes the 1.10.64 client reads (offsets from its packet handlers), the bytes it
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// sends, and DLU's world <-> chat packets.
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#include "ChatPackets.h"
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#include "ClientPackets.h"
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#include "WorldPackets.h"
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#include "PlayerMessages.h"
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#include "GameDependencies.h"
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#include "PacketTestUtils.h"
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#include "dGameMessagesTests/GameMessageTestUtils.h"
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#include <gtest/gtest.h>
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using namespace PacketTestUtils;
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using GameMessageTestUtils::RoundTrip;
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using GameMessageTestUtils::ExpectTruncatedFails;
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namespace {
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// Little-endian bytes, the way the client's packed structs lie in memory
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struct Bytes {
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std::vector<uint8_t> data;
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Bytes& U8(uint8_t value) { data.push_back(value); return *this; }
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Bytes& U16(uint16_t value) { return U8(value & 0xFF).U8(value >> 8); }
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Bytes& U32(uint32_t value) { return U16(value & 0xFFFF).U16(value >> 16); }
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Bytes& U64(uint64_t value) { return U32(value & 0xFFFFFFFF).U32(value >> 32); }
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// A fixed buffer of `size` UTF-16 characters, zero filled
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Bytes& WStr(const std::u16string& text, size_t size) {
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for (size_t i = 0; i < size; i++) U16(i < text.size() ? text[i] : 0);
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return *this;
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}
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Bytes& Zone(uint16_t map, uint16_t instance, uint32_t clone) { return U16(map).U16(instance).U32(clone); }
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// 0x53, connection type, packet id, padding
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static Bytes Header(uint16_t connection, uint32_t id) { Bytes bytes; bytes.U8(0x53).U16(connection).U32(id).U8(0); return bytes; }
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PacketBytes Packet() const { return { data, static_cast<uint32_t>(data.size() * 8) }; }
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};
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PacketBytes StructPacket(const LUBitStream& msg) {
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RakNet::BitStream bitStream;
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msg.WritePacket(bitStream);
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return FromBitStream(bitStream);
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}
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constexpr uint16_t CLIENT = 5;
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constexpr uint16_t CHAT = 2;
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constexpr uint16_t WORLD = 4;
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constexpr LWOOBJID PLAYER = 0x1000000000000123LL;
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constexpr LWOOBJID OTHER = 0x1000000000000456LL;
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}
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class GuildPacketsTests : public GameDependenciesTest {
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protected:
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void SetUp() override { SetUpDependencies(); }
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void TearDown() override { TearDownDependencies(); }
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};
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// ---- Server -> client. Offsets in the comments are the client's, from the byte after 0x53. ----
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TEST_F(GuildPacketsTests, CreateResponse) {
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ClientPackets::GuildCreateResponse response;
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response.result = eGuildCreateResponse::CREATED;
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response.guildID = 7;
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response.guildName = "Brick Builders";
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// +7 result, +8 u64, +16 wchar[31]: 78 bytes after 0x53
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const auto expected = Bytes::Header(CLIENT, 37).U8(0).U64(7).WStr(u"Brick Builders", 31);
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EXPECT_EQ(expected.data.size(), 79u);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(response));
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const auto copy = RoundTrip(response);
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EXPECT_EQ(copy.guildName, "Brick Builders");
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ExpectTruncatedFails(response);
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}
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TEST_F(GuildPacketsTests, NamesAlwaysKeepANul) {
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ClientPackets::GuildCreateResponse response;
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response.guildName = std::string(40, 'x');
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const auto packet = StructPacket(response);
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ASSERT_EQ(packet.bytes.size(), 79u);
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// the last character of the 31 is 0
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EXPECT_EQ(packet.bytes[77], 0);
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EXPECT_EQ(packet.bytes[78], 0);
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EXPECT_EQ(packet.bytes[75], 'x');
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}
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TEST_F(GuildPacketsTests, Invite) {
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ClientPackets::GuildInvite invite;
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invite.inviterName = "Alice";
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invite.guildName = "Brick Builders";
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// +7 wchar[33] inviter, +73 wchar[31] guild
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const auto expected = Bytes::Header(CLIENT, 39).WStr(u"Alice", 33).WStr(u"Brick Builders", 31);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(invite));
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RoundTrip(invite);
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}
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TEST_F(GuildPacketsTests, InviteResponses) {
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ClientPackets::GuildInviteInitialResponse initial;
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initial.response = eGuildInviteResponse::INVITE_PENDING;
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initial.playerName = "Bob";
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EXPECT_PACKET_EQ(Bytes::Header(CLIENT, 40).U8(3).WStr(u"Bob", 33).Packet(), StructPacket(initial));
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RoundTrip(initial);
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ClientPackets::GuildInviteFinalResponse final;
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final.response = eGuildInviteFinalResponse::DECLINED;
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final.playerName = "Bob";
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EXPECT_PACKET_EQ(Bytes::Header(CLIENT, 41).U8(1).WStr(u"Bob", 33).Packet(), StructPacket(final));
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RoundTrip(final);
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ClientPackets::GuildInviteConfirm confirm;
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confirm.failed = true;
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confirm.guildName = "Brick Builders";
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EXPECT_PACKET_EQ(Bytes::Header(CLIENT, 42).U8(1).WStr(u"Brick Builders", 33).Packet(), StructPacket(confirm));
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EXPECT_TRUE(RoundTrip(confirm).failed);
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}
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TEST_F(GuildPacketsTests, AddPlayer) {
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ClientPackets::GuildAddPlayer add;
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add.playerName = "Bob";
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add.playerID = OTHER;
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add.rank = eGuildRank::RECRUIT;
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add.zoneID = LWOZONEID(1200, 3, 0);
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add.online = true;
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// +7 name, +73 id, +81 rank, +82 zone, +90 online: 91 bytes after 0x53
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const auto expected = Bytes::Header(CLIENT, 43).WStr(u"Bob", 33).U64(OTHER).U8(4).Zone(1200, 3, 0).U8(1);
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EXPECT_EQ(expected.data.size(), 92u);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(add));
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const auto copy = RoundTrip(add);
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EXPECT_EQ(copy.zoneID, add.zoneID);
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ExpectTruncatedFails(add);
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}
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TEST_F(GuildPacketsTests, RemovePlayer) {
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ClientPackets::GuildRemovePlayer remove;
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remove.reason = eGuildLeaveReason::KICKED;
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remove.playerName = "Bob";
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remove.playerID = OTHER;
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remove.newLeaderID = PLAYER;
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// +7 reason, +8 name, +74 id, +82 new leader
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const auto expected = Bytes::Header(CLIENT, 44).U8(1).WStr(u"Bob", 33).U64(OTHER).U64(PLAYER);
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EXPECT_EQ(expected.data.size(), 91u);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(remove));
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RoundTrip(remove);
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}
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TEST_F(GuildPacketsTests, LoginLogout) {
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ClientPackets::GuildLoginLogout login;
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login.playerName = "Bob";
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login.playerID = OTHER;
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login.online = true;
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login.zoneID = LWOZONEID(1100, 2, 0);
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login.worldUpdateOnly = true;
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// +7 name, +73 id, +81 online, +82 zone, +90 world update only
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const auto expected = Bytes::Header(CLIENT, 45).WStr(u"Bob", 33).U64(OTHER).U8(1).Zone(1100, 2, 0).U8(1);
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EXPECT_EQ(expected.data.size(), 92u);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(login));
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RoundTrip(login);
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}
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TEST_F(GuildPacketsTests, Data) {
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ClientPackets::GuildData data;
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data.guildName = "Brick Builders";
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data.joinDate = "01/02/2026";
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data.foundDate = "12/31/2025";
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data.members.push_back({ eGuildRank::LEADER, true, LWOZONEID(1200, 1, 0), PLAYER, "Alice" });
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data.members.push_back({ eGuildRank::RECRUIT, false, LWOZONEID(0, 0, 0), OTHER, "Bob" });
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// +7 status, +8 name, +70 date, +92 date, +114 reputation, +118..127, +128 count, +130 members of 84 bytes
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auto expected = Bytes::Header(CLIENT, 47).U8(0).WStr(u"Brick Builders", 31).WStr(u"01/02/2026", 11).WStr(u"12/31/2025", 11)
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.U32(0).U32(0).U32(0).U16(0).U16(2);
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EXPECT_EQ(expected.data.size(), 131u);
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expected.U8(1).U8(1).Zone(1200, 1, 0).U64(PLAYER).WStr(u"Alice", 33);
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expected.U8(4).U8(0).Zone(0, 0, 0).U64(OTHER).WStr(u"Bob", 33);
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EXPECT_EQ(expected.data.size(), 131u + 2 * 84u);
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EXPECT_PACKET_EQ(expected.Packet(), StructPacket(data));
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const auto copy = RoundTrip(data);
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ASSERT_EQ(copy.members.size(), 2u);
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EXPECT_EQ(copy.members[0].name, "Alice");
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EXPECT_EQ(copy.members[1].playerID, OTHER);
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ExpectTruncatedFails(data);
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}
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// ---- Client -> server ----
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TEST_F(GuildPacketsTests, TmpGuildCreateFromClient) {
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// What SendTMPGuildCreate sends (69 bytes after 0x53): header, wchar[31]
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const auto bytes = Bytes::Header(WORLD, 20).WStr(u"Brick Builders", 31);
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RakNet::BitStream stream(const_cast<unsigned char*>(bytes.data.data()), bytes.data.size(), false);
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LUBitStream header;
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ASSERT_TRUE(header.ReadHeader(stream));
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EXPECT_EQ(header.connectionType, ServiceType::WORLD);
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EXPECT_EQ(header.internalPacketID, static_cast<uint32_t>(MessageType::World::TMP_GUILD_CREATE));
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WorldPackets::TmpGuildCreate create;
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ASSERT_TRUE(create.Deserialize(stream));
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EXPECT_EQ(create.guildName, u"Brick Builders");
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EXPECT_EQ(stream.GetNumberOfUnreadBits(), 0u);
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EXPECT_PACKET_EQ(bytes.Packet(), StructPacket(create));
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}
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TEST_F(GuildPacketsTests, RoutedFromClientToChat) {
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// The client's GUILD_INVITE (81 bytes after 0x53): header, u64 0, wchar[33]; the world routes it to chat with the
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// sender in front and the first 4 bytes of the data dropped
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WorldPackets::RoutePacket route;
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const auto routed = Bytes().U64(0).WStr(u"Bob", 33);
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route.size = static_cast<uint32_t>(routed.data.size());
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route.routedService = ServiceType::CHAT;
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route.routedMessageID = static_cast<uint32_t>(MessageType::Chat::GUILD_INVITE);
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route.routedData = routed.data;
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RakNet::BitStream bitStream;
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route.ToChat(PLAYER).WritePacket(bitStream);
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bitStream.ResetReadPointer();
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LUBitStream header;
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ASSERT_TRUE(header.ReadHeader(bitStream));
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EXPECT_EQ(header.internalPacketID, static_cast<uint32_t>(MessageType::Chat::GUILD_INVITE));
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ChatPackets::GuildInvite invite;
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ASSERT_TRUE(invite.Deserialize(bitStream));
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EXPECT_EQ(invite.playerID, PLAYER);
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EXPECT_EQ(invite.invitedPlayer.GetAsString(), "Bob");
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// GUILD_INVITE_RESPONSE (16 bytes): u64 0, u8 declined
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route.routedMessageID = static_cast<uint32_t>(MessageType::Chat::GUILD_INVITE_RESPONSE);
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route.routedData = Bytes().U64(0).U8(1).data;
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route.size = 9;
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RakNet::BitStream responseStream;
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route.ToChat(PLAYER).WritePacket(responseStream);
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ASSERT_TRUE(header.ReadHeader(responseStream));
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ChatPackets::GuildInviteResponse response;
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ASSERT_TRUE(response.Deserialize(responseStream));
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EXPECT_EQ(response.playerID, PLAYER);
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EXPECT_EQ(response.declined, 1);
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// GUILD_LEAVE: the client says it is 81 bytes long; everything after the u64 is ignored
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route.routedMessageID = static_cast<uint32_t>(MessageType::Chat::GUILD_LEAVE);
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route.routedData = Bytes().U64(0).WStr(u"garbage", 33).data;
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route.size = 74;
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RakNet::BitStream leaveStream;
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route.ToChat(PLAYER).WritePacket(leaveStream);
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ASSERT_TRUE(header.ReadHeader(leaveStream));
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ChatPackets::GuildLeave leave;
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ASSERT_TRUE(leave.Deserialize(leaveStream));
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EXPECT_EQ(leave.playerID, PLAYER);
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// GUILD_GET_ALL (15 bytes): u64 0
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route.routedMessageID = static_cast<uint32_t>(MessageType::Chat::GUILD_GET_ALL);
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route.routedData = Bytes().U64(0).data;
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route.size = 8;
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RakNet::BitStream getAllStream;
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route.ToChat(PLAYER).WritePacket(getAllStream);
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ASSERT_TRUE(header.ReadHeader(getAllStream));
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ChatPackets::GuildGetAll getAll;
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ASSERT_TRUE(getAll.Deserialize(getAllStream));
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EXPECT_EQ(getAll.playerID, PLAYER);
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EXPECT_EQ(getAllStream.GetNumberOfUnreadBits(), 0u);
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}
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// ---- DLU's world <-> chat packets ----
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TEST_F(GuildPacketsTests, WorldChatPackets) {
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ChatPackets::GuildCreate create;
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create.playerID = PLAYER;
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create.guildName = LUWString(u"Brick Builders", 31);
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EXPECT_PACKET_EQ(Bytes::Header(CHAT, 22).U64(PLAYER).WStr(u"Brick Builders", 31).Packet(), StructPacket(create));
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RoundTrip(create);
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ChatPackets::GuildKick kick;
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kick.playerID = PLAYER;
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kick.kickedPlayer = LUWString(u"Bob", 33);
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EXPECT_PACKET_EQ(Bytes::Header(CHAT, 26).U64(PLAYER).U32(0).WStr(u"Bob", 33).Packet(), StructPacket(kick));
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RoundTrip(kick);
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ChatPackets::GuildSetRank rank;
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rank.playerID = PLAYER;
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rank.targetPlayer = LUWString(u"Bob", 33);
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rank.rank = 2;
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EXPECT_EQ(static_cast<uint32_t>(MessageType::Chat::GUILD_SET_RANK), static_cast<uint32_t>(MessageType::Chat::CREATE_TEAM) + 1);
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RoundTrip(rank);
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ChatPackets::GuildDisband disband;
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disband.playerID = PLAYER;
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EXPECT_EQ(static_cast<uint32_t>(MessageType::Chat::GUILD_DISBAND), static_cast<uint32_t>(MessageType::Chat::CREATE_TEAM) + 2);
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RoundTrip(disband);
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ChatPackets::GuildStatus status;
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status.characterID = PLAYER;
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status.guildID = 7;
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status.guildName = LUWString(u"Brick Builders", 31);
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EXPECT_PACKET_EQ(Bytes::Header(CHAT, 27).U64(PLAYER).U64(7).WStr(u"Brick Builders", 31).Packet(), StructPacket(status));
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RoundTrip(status);
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}
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// ---- Game message ----
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TEST_F(GuildPacketsTests, DisplayGuildCreateBox) {
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GameMessages::DisplayGuildCreateBox box;
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box.target = PLAYER;
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// header 53 05 00 0c 00 00 00 00, target, msgId 626 (u16), bShow bit
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EXPECT_PACKET_EQ(FromHex("5305000c00000000" "2301000000000010" "7202" "80", 145), GameMessageTestUtils::StructPacket(box));
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RoundTrip(box);
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}
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