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DarkflameServer/dGame/dComponents/SoundAmbient2DComponent.h
2026-10-01 06:39:41 -05:00

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#ifndef SOUNDAMBIENT2DCOMPONENT_H
#define SOUNDAMBIENT2DCOMPONENT_H
#include "Component.h"
#include "eReplicaComponentType.h"
/**
* A 2D ambient sound the client plays, as the client's LWOSoundAmbient2DComponent; the server sends nothing for it.
*/
class SoundAmbient2DComponent final : public Component {
public:
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::SOUND_AMBIENT_2D;
SoundAmbient2DComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {}
};
#endif // SOUNDAMBIENT2DCOMPONENT_H