mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-12-26 23:43:34 +00:00
44 lines
1.4 KiB
C++
44 lines
1.4 KiB
C++
#include "FvFreeGfNinjas.h"
|
|
#include "Character.h"
|
|
#include "MissionComponent.h"
|
|
#include "eMissionState.h"
|
|
|
|
void FvFreeGfNinjas::OnMissionDialogueOK(Entity* self, Entity* target, int missionID, eMissionState missionState) {
|
|
if (missionID == 705 && missionState == eMissionState::AVAILABLE) {
|
|
auto* missionComponent = target->GetComponent<MissionComponent>();
|
|
if (missionComponent == nullptr)
|
|
return;
|
|
|
|
missionComponent->AcceptMission(701);
|
|
missionComponent->AcceptMission(702);
|
|
missionComponent->AcceptMission(703);
|
|
missionComponent->AcceptMission(704);
|
|
|
|
auto* character = target->GetCharacter();
|
|
if (character != nullptr)
|
|
character->SetPlayerFlag(68, true);
|
|
} else if (missionID == 786) {
|
|
auto* character = target->GetCharacter();
|
|
if (character != nullptr)
|
|
character->SetPlayerFlag(81, true);
|
|
}
|
|
}
|
|
|
|
void FvFreeGfNinjas::OnUse(Entity* self, Entity* user) {
|
|
// To allow player who already have the mission to progress.
|
|
auto* missionComponent = user->GetComponent<MissionComponent>();
|
|
if (missionComponent == nullptr)
|
|
return;
|
|
|
|
if (missionComponent->GetMissionState(705) == eMissionState::ACTIVE) {
|
|
auto* character = user->GetCharacter();
|
|
if (character != nullptr)
|
|
character->SetPlayerFlag(68, true);
|
|
|
|
missionComponent->AcceptMission(701, true);
|
|
missionComponent->AcceptMission(702, true);
|
|
missionComponent->AcceptMission(703, true);
|
|
missionComponent->AcceptMission(704, true);
|
|
}
|
|
}
|