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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
29 lines
764 B
C++
29 lines
764 B
C++
#pragma once
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// Custom Classes
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#include "CDTable.h"
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struct CDFeatureGating {
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std::string featureName;
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int32_t major;
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int32_t current;
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int32_t minor;
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std::string description;
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bool operator>=(const CDFeatureGating& b) const {
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return (this->major > b.major) ||
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(this->major == b.major && this->current > b.current) ||
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(this->major == b.major && this->current == b.current && this->minor >= b.minor);
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}
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};
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class CDFeatureGatingTable : public CDTable<CDFeatureGatingTable, std::vector<CDFeatureGating>> {
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public:
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void LoadValuesFromDatabase();
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// Queries the table with a custom "where" clause
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std::vector<CDFeatureGating> Query(std::function<bool(CDFeatureGating)> predicate);
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bool FeatureUnlocked(const CDFeatureGating& feature) const;
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};
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