Files
DarkflameServer/dGame
Aaron Kimbrell 0eeb5b0285 refactor: deduplicate terrain grid lookup logic, remove unnecessary cast
Add IsValidForSceneLookup(), GetSceneIDAtGrid(), and GridToWorldPos()
to Raw::Chunk. Use them in GenerateTerrainMesh, GetSceneIDFromPosition,
SpawnScenePoints, and SpawnAllScenePoints instead of duplicated inline
math. Remove unnecessary static_cast in LoadSceneTransitionInfo.

Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
2026-06-24 19:01:45 -05:00
..
2026-06-24 17:18:16 -05:00
2025-10-15 00:53:39 -05:00
2025-10-15 00:53:39 -05:00