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LWOPropertyVendorComponent::onCheckUseRequirements (0x00c2e210) lets a player use the property guard only when the level's property_required_mission (LoadConfigData 0x00c2e550) is finished. The server opened the vendor and rented the property on any request. The guard is now not opened without the mission, and a rent request without it is answered with PropertyRentalResponse code 9, which onPropertyRentalResponse (0x00c56d70) shows as "you failed to rent" with UGG_PROPRENT_Dont_have_achievement. A mission that was finished and is being repeated counts, as in the client's list of finished missions. A guard without the key asks for nothing. The six property maps name missions 768, 872, 873, 874, 1293 and 1322. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
97 lines
3.4 KiB
C++
97 lines
3.4 KiB
C++
#include "PropertyVendorComponent.h"
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#include "ObjectMessages.h"
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#include "PropertyMessages.h"
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#include "GameMessages.h"
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#include "Character.h"
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#include "EntityManager.h"
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#include "dZoneManager.h"
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#include "Game.h"
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#include "Logger.h"
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#include "PropertyManagementComponent.h"
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#include "UserManager.h"
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#include "Mission.h"
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#include "MissionComponent.h"
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PropertyVendorComponent::PropertyVendorComponent(Entity* parent, const int32_t componentID) : Component(parent, componentID) {
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RegisterMsg(&PropertyVendorComponent::OnRequestUse);
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}
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uint32_t PropertyVendorComponent::GetRequiredMission() const {
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return m_Parent->GetVarAs<uint32_t>(u"property_required_mission");
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}
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bool PropertyVendorComponent::MayRent(Entity& player) const {
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const auto required = GetRequiredMission();
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if (required == 0) return true;
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const auto* const missions = player.GetComponent<MissionComponent>();
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const auto* const mission = missions ? missions->GetMission(required) : nullptr;
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// The client asks its list of finished missions: one that was completed and is repeated counts as well
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return mission != nullptr && (mission->IsComplete() || mission->GetCompletions() > 0);
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}
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bool PropertyVendorComponent::OnRequestUse(GameMessages::RequestUseEvent& event) {
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if (event.msg.IsMissionChoice()) return false;
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auto* const originator = event.user;
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// LWOPropertyVendorComponent::onCheckUseRequirements (0x00c2e210): no use without the level's mission
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if (!MayRent(*originator)) return true;
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if (PropertyManagementComponent::Instance() == nullptr) return true;
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OnQueryPropertyData(originator, originator->GetSystemAddress());
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if (PropertyManagementComponent::Instance()->GetOwnerId() == LWOOBJID_EMPTY) {
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LOG("Property vendor opening!");
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GameMessages::OpenPropertyVendor msg;
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msg.target = m_Parent->GetObjectID();
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msg.Send(originator->GetSystemAddress());
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return true;
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}
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return true;
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}
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void PropertyVendorComponent::OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr) {
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if (PropertyManagementComponent::Instance() == nullptr) return;
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, sysAddr, m_Parent->GetObjectID());
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}
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void PropertyVendorComponent::OnBuyFromVendor(Entity* originator, const bool confirmed, const LOT lot, const uint32_t count) {
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if (!MayRent(*originator)) {
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LOG("Player %llu rents a property without mission %u", originator->GetObjectID(), GetRequiredMission());
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GameMessages::PropertyRentalResponse refused;
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refused.target = m_Parent->GetObjectID();
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refused.code = RENTAL_MISSING_ACHIEVEMENT;
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refused.Send(originator->GetSystemAddress());
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return;
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}
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if (PropertyManagementComponent::Instance() == nullptr) return;
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if (PropertyManagementComponent::Instance()->Claim(originator->GetObjectID()) == false) {
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LOG("FAILED TO CLAIM PROPERTY. PLAYER ID IS %llu", originator->GetObjectID());
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return;
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}
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GameMessages::PropertyRentalResponse msg;
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msg.target = m_Parent->GetObjectID();
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msg.cloneid = 0;
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msg.code = 0;
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msg.propertyID = 0;
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msg.rentdue = 0;
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msg.Send(originator->GetSystemAddress());
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auto* controller = Game::zoneManager->GetZoneControlObject();
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controller->OnFireEventServerSide(m_Parent, "propertyRented");
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PropertyManagementComponent::Instance()->SetOwner(originator);
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PropertyManagementComponent::Instance()->OnQueryPropertyData(originator, originator->GetSystemAddress());
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LOG("Fired event; (%d) (%i) (%i)", confirmed, lot, count);
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}
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