DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/BehaviorMessageBase.cpp
jadebenn 0c1ee0513d
refactor: Change TryParse implementation (#1442)
* Changed how the TryParse function works (and also did some general cleanup along the way)

* Update noexcept attributes (verified these are correct)

* Add fp overload for MacOS functionality

* resolving some feedback

* Split out unrelated changes to CleanupRoundup branch

* Update in response to feedback

* the consequences of emo's member variable renaming request

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

* Fully revert renaming attempt

* Revert "the consequences of emo's member variable renaming request"

This reverts commit bf318caeda.

Fully revert renaming attempt

* Created ClientVersion.h and moved the client version defaults to it

* Fix partial parsing and MacOS floating point errors

* attempting fix to MacOS compiler error

* syntax pass (should be the last commit unless the CI fails)

* ah, wait, forgot to uncomment the preprocessor statements for MacOS. THIS should be the last commit pending CI

* Okay, one last thing I noticed: We were including C headers here. Now they're C++ headers. Pinky swear this is it!

* typo and I am OCD. please let this be the last

* hash is usally but not always noexcept, so the specifier should go

* Address MOST of the feedback

* address the claim codes issue
2024-02-10 05:05:25 -06:00

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1.1 KiB
C++

#include "BehaviorMessageBase.h"
#include "Amf3.h"
#include "BehaviorStates.h"
#include "dCommonVars.h"
BehaviorMessageBase::BehaviorMessageBase(AMFArrayValue* arguments) {
this->behaviorId = GetBehaviorIdFromArgument(arguments);
}
int32_t BehaviorMessageBase::GetBehaviorIdFromArgument(AMFArrayValue* arguments) {
const auto* key = "BehaviorID";
auto* behaviorIDValue = arguments->Get<std::string>(key);
if (behaviorIDValue && behaviorIDValue->GetValueType() == eAmf::String) {
this->behaviorId =
GeneralUtils::TryParse<int32_t>(behaviorIDValue->GetValue()).value_or(this->behaviorId);
} else if (arguments->Get(key) && arguments->Get(key)->GetValueType() != eAmf::Undefined) {
throw std::invalid_argument("Unable to find behavior ID");
}
return this->behaviorId;
}
int32_t BehaviorMessageBase::GetActionIndexFromArgument(AMFArrayValue* arguments, const std::string& keyName) {
auto* actionIndexAmf = arguments->Get<double>(keyName);
if (!actionIndexAmf) {
throw std::invalid_argument("Unable to find actionIndex");
}
return static_cast<int32_t>(actionIndexAmf->GetValue());
}