DarkflameServer/dGame/dBehaviors/CarBoostBehavior.h
2022-07-28 08:39:57 -05:00

24 lines
393 B
C++

#pragma once
#include "Behavior.h"
#include <vector>
class CarBoostBehavior final : public Behavior
{
public:
Behavior* m_Action;
float m_Time;
/*
* Inherited
*/
explicit CarBoostBehavior(const uint32_t behaviorId) : Behavior(behaviorId) {
}
void Handle(BehaviorContext* context, RakNet::BitStream* bitStream, BehaviorBranchContext branch) override;
void Load() override;
};