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DarkflameServer/dGame/dGameMessages
History
jadebenn 3df3552467
fix: respawn rotation (#1323)
* fixed respawn rotation

* even though the condensed calls work, splitting em
2023-11-26 14:30:39 -08:00
..
CMakeLists.txt
Update CMake configuration for easier maintenance (#642)
2022-07-17 00:24:16 +01:00
DoClientProjectileImpact.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
EchoStartSkill.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
EchoSyncSkill.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
GameMessageHandler.cpp
feat: Add ability to toggle skipping of cinematics (#1312)
2023-11-21 18:04:44 -08:00
GameMessageHandler.h
refactor: Database abstraction and organization of files (#1274)
2023-11-17 18:47:18 -06:00
GameMessages.cpp
fix: respawn rotation (#1323)
2023-11-26 14:30:39 -08:00
GameMessages.h
PhantomPhysics: Fix gravity (#1221)
2023-10-16 07:55:57 -05:00
PropertyDataMessage.cpp
feat: Abstract Logger and simplify code (#1207)
2023-10-21 16:31:55 -07:00
PropertyDataMessage.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.cpp
convert to unix line endings
2022-08-05 22:01:59 -05:00
PropertySelectQueryProperty.h
convert to unix line endings
2022-08-05 22:01:59 -05:00
RequestServerProjectileImpact.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
StartSkill.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
SyncSkill.h
Breakout message identifiers (#1065)
2023-05-03 16:38:32 -05:00
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