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Live sent TotalArmorRepaired / TotalImaginationRestored with what a repair or restore applied, 0 included (1,050 and 2,148 zeros in the captures: a power-up picked up at full), and never a TotalDamageHealed or TotalDamageTaken of 0. DLU counted every change of the value instead, so setting stats up (loading, respawning, level changes) counted as healing and a heal at full health counted as 0 damage taken. Now Heal, Repair and Imagine count what they applied; health lost and imagination spent still count wherever they change. Check in game: pick up an armor or imagination power-up when full; the passport's Armor Repaired / Imagination Restored stay the same. Take damage and heal; Damage Taken and Damage Healed go up by what the bar shows. Respawn: Damage Healed doesn't jump. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
10 KiB
10 KiB