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f22bf24663
As part of the base enemy mech script its faction should be updated to 4 to make sure it's seen as an enemy by the client. The AgDarklingMech script has been deleted as its functionality was essentially that of BaseEnemyMech and thus no longer necessary.
9 lines
174 B
C++
9 lines
174 B
C++
#include "AmDarklingMech.h"
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#include "DestroyableComponent.h"
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void AmDarklingMech::OnStartup(Entity* self)
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{
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BaseEnemyMech::OnStartup(self);
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qbTurretLOT = 13171;
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}
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