Files
DarkflameServer/dGame/Entity.cpp
Aaron Kimbrell 083c071853 refactor(entity): each vendor type in its own place in the client's load order
Vendor (16), donation vendor (100) and achievement vendor (102) are separate
entries in the client's component walk; no LOT has two of them.

Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>
2026-10-01 15:49:05 -05:00

88 KiB