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The key came from the shared game random engine, which is seeded from the start time. It now comes from std::random_device through a small helper. The key stays a 32 bit number, so the packets do not change. The master and world servers no longer write the key or its hash to the log. Co-Authored-By: Claude Fable 5.2 <noreply@anthropic.com>
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61 KiB