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Live sent SetStunned to every dead object with a combat AI in the packet right after its Die: 7,098 of 7,105 such deaths (7,424 decoded stuns, all the same: no originator, push, can't attack, move or turn, ignore immunity). Objects without combat AI (smashables, 9,393 deaths) never got one. DLU sent none, so a dying enemy could keep turning or start an attack while its death plays. Check: kill enemies mid-attack and while they chase you; they stop moving, turning and attacking the moment they die, and the death and loot still play normally. Co-Authored-By: Claude Opus 5.5 <noreply@anthropic.com>