mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-22 13:37:22 +00:00
8cdb388915
* Implement Precompiled Headers * First volume of optimizations * Scripts A-B Gonna be doing this in alphabetical order now. * C Scripts and remove unneeded includes from base cppscripts header Remove the MissionComponent and Loot includes from all base scripts and place their needed includes in the respective scripts. * D scripts * F scripts * F scripts 2 Finish up removing extraneous includes from scripts that start with the letter F * G scripts Removing extraneous includes from scripts that start with the letter G * I scripts Removing extraneous includes from scripts that start with the letter I * M-Z scripts Removing extraneous includes from scripts that start with the letter M-Z * Revert "Implement Precompiled Headers" This reverts commitd79d8d4991
. * Revert "Revert "Implement Precompiled Headers"" This reverts commit0597faf308
. * Add back in PCH Add back in PCH * Fix CMake Whitespace Remove duplicate file glob Remove newline
55 lines
1.2 KiB
C++
55 lines
1.2 KiB
C++
#include "SpecialImaginePowerupSpawner.h"
|
|
|
|
#include "GameMessages.h"
|
|
#include "SkillComponent.h"
|
|
#include "DestroyableComponent.h"
|
|
#include "EntityManager.h"
|
|
|
|
void SpecialImaginePowerupSpawner::OnStartup(Entity* self)
|
|
{
|
|
self->SetProximityRadius(1.5f, "powerupEnter");
|
|
self->SetVar(u"bIsDead", false);
|
|
}
|
|
|
|
void SpecialImaginePowerupSpawner::OnProximityUpdate(Entity* self, Entity* entering, const std::string name, const std::string status)
|
|
{
|
|
if (name != "powerupEnter" && status != "ENTER")
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (entering->GetLOT() != 1)
|
|
{
|
|
return;
|
|
}
|
|
|
|
if (self->GetVar<bool>(u"bIsDead"))
|
|
{
|
|
return;
|
|
}
|
|
|
|
GameMessages::SendPlayFXEffect(self, -1, u"pickup", "", LWOOBJID_EMPTY, 1, 1, true);
|
|
|
|
SkillComponent* skillComponent;
|
|
if (!self->TryGetComponent(COMPONENT_TYPE_SKILL, skillComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
const auto source = entering->GetObjectID();
|
|
|
|
skillComponent->CalculateBehavior(13, 20, source);
|
|
|
|
DestroyableComponent* destroyableComponent;
|
|
if (!self->TryGetComponent(COMPONENT_TYPE_DESTROYABLE, destroyableComponent))
|
|
{
|
|
return;
|
|
}
|
|
|
|
self->SetVar(u"bIsDead", true);
|
|
|
|
self->AddCallbackTimer(1.0f, [self]() {
|
|
EntityManager::Instance()->ScheduleForKill(self);
|
|
});
|
|
}
|