DarkflameServer/dDatabase/CDClientDatabase/CDClientTables/CDSkillBehaviorTable.cpp
David Markowitz d2aeebcd46
chore: Move database storage containers to be translation unit local to allow for safe references (#1434)
* Move CDClientManager to be a namespace

Tested that worlds still load data as expected.  Had no use being a singleton anyways.

* Move cdclient data storage to tu local containers

Allows some data from these containers to be saved on object by reference instead of always needing to copy.

iteration 2

- move all unnamed namespace containers to a singular spot
- use macro for template specialization and variable declaration
- use templates to allow for as little copy paste of types and functions as possible

* remember to use typename!

compiler believes T::StorageType is accessing a member, not a type.

* Update CDClientManager.cpp

* move to cpp?
2024-02-09 07:37:58 -06:00

63 lines
2.3 KiB
C++

#include "CDSkillBehaviorTable.h"
namespace {
CDSkillBehavior m_empty = CDSkillBehavior();
};
void CDSkillBehaviorTable::LoadValuesFromDatabase() {
// First, get the size of the table
uint32_t size = 0;
auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
while (!tableSize.eof()) {
size = tableSize.getIntField(0, 0);
tableSize.nextRow();
}
tableSize.finalize();
auto& entries = GetEntriesMutable();
// Now get the data
auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
while (!tableData.eof()) {
CDSkillBehavior entry;
entry.skillID = tableData.getIntField("skillID", -1);
UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
entry.behaviorID = tableData.getIntField("behaviorID", -1);
entry.imaginationcost = tableData.getIntField("imaginationcost", -1);
entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1);
entry.cooldown = tableData.getFloatField("cooldown", -1.0f);
UNUSED(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false);
UNUSED(entry.skillIcon = tableData.getIntField("skillIcon", -1));
UNUSED(entry.oomSkillID = tableData.getStringField("oomSkillID", ""));
UNUSED(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1));
UNUSED(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1));
UNUSED(entry.imBonusUI = tableData.getIntField("imBonusUI", -1));
UNUSED(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1));
UNUSED(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1));
UNUSED(entry.damageUI = tableData.getIntField("damageUI", -1));
UNUSED(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false);
UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1));
entries.insert(std::make_pair(entry.skillID, entry));
//this->entries.push_back(entry);
tableData.nextRow();
}
tableData.finalize();
}
const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
auto& entries = GetEntries();
auto it = entries.find(skillID);
if (it != entries.end()) {
return it->second;
}
return m_empty;
}