mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-15 04:38:21 +00:00
554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
27 lines
1006 B
CMake
27 lines
1006 B
CMake
set(DGAME_DPROPERTYBEHAVIORS_SOURCES
|
|
"PropertyBehavior.cpp"
|
|
"State.cpp"
|
|
"Strip.cpp"
|
|
"BlockDefinition.cpp"
|
|
"ControlBehaviors.cpp"
|
|
)
|
|
|
|
add_subdirectory(ControlBehaviorMessages)
|
|
|
|
foreach(file ${DGAME_DPROPERTYBEHAVIORS_CONTROLBEHAVIORMESSAGES})
|
|
set(DGAME_DPROPERTYBEHAVIORS_SOURCES ${DGAME_DPROPERTYBEHAVIORS_SOURCES} "ControlBehaviorMessages/${file}")
|
|
endforeach()
|
|
|
|
add_library(dPropertyBehaviors OBJECT ${DGAME_DPROPERTYBEHAVIORS_SOURCES})
|
|
target_link_libraries(dPropertyBehaviors PRIVATE dDatabaseCDClient)
|
|
target_include_directories(dPropertyBehaviors PUBLIC "." "ControlBehaviorMessages"
|
|
PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dCommon/dClient" # ControlBehaviors.cpp uses AssetManager
|
|
"${PROJECT_SOURCE_DIR}/dGame/dUtilities" # ObjectIdManager.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages" # GameMessages.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dComponents" # ModelComponent.h
|
|
)
|
|
target_precompile_headers(dPropertyBehaviors REUSE_FROM dGameBase)
|
|
|
|
target_link_libraries(dPropertyBehaviors INTERFACE dComponents)
|