DarkflameServer/dGame/dGameMessages/GameMessages.h

670 lines
38 KiB
C++

#ifndef GAMEMESSAGES_H
#define GAMEMESSAGES_H
#include "dCommonVars.h"
#include <map>
#include <string>
#include <vector>
#include "eMovementPlatformState.h"
#include "NiPoint3.h"
#include "eEndBehavior.h"
#include "eCyclingMode.h"
#include "eLootSourceType.h"
#include "Brick.h"
class AMFBaseValue;
class Entity;
class Item;
class NiQuaternion;
class User;
class Leaderboard;
class PropertySelectQueryProperty;
class TradeItem;
enum class eAnimationFlags : uint32_t;
enum class eUnequippableActiveType;
enum eInventoryType : uint32_t;
enum class eGameMasterLevel : uint8_t;
enum class eMatchUpdate : int32_t;
enum class eKillType : uint32_t;
enum class eObjectWorldState : uint32_t;
enum class eTerminateType : uint32_t;
enum class eControlScheme : uint32_t;
enum class eStateChangeType : uint32_t;
enum class ePetAbilityType : uint32_t;
enum class ePetTamingNotifyType : uint32_t;
enum class eUseItemResponse : uint32_t;
enum class eQuickBuildFailReason : uint32_t;
enum class eQuickBuildState : uint32_t;
enum class BehaviorSlot : int32_t;
enum class eVendorTransactionResult : uint32_t;
namespace GameMessages {
class PropertyDataMessage;
void SendFireEventClientSide(const LWOOBJID& objectID, const SystemAddress& sysAddr, std::u16string args, const LWOOBJID& object, int64_t param1, int param2, const LWOOBJID& sender);
void SendTeleport(const LWOOBJID& objectID, const NiPoint3& pos, const NiQuaternion& rot, const SystemAddress& sysAddr, bool bSetRotation = false);
void SendPlayAnimation(Entity* entity, const std::u16string& animationName, float fPriority = 0.0f, float fScale = 1.0f);
void SendPlayerReady(Entity* entity, const SystemAddress& sysAddr);
void SendPlayerAllowedRespawn(LWOOBJID entityID, bool doNotPromptRespawn, const SystemAddress& systemAddress);
void SendInvalidZoneTransferList(Entity* entity, const SystemAddress& sysAddr, const std::u16string& feedbackURL, const std::u16string& invalidMapTransferList, bool feedbackOnExit, bool feedbackOnInvalidTransfer);
void SendKnockback(const LWOOBJID& objectID, const LWOOBJID& caster, const LWOOBJID& originator, int knockBackTimeMS, const NiPoint3& vector);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.VehicleStopBoost.html
void SendVehicleStopBoost(Entity* targetEntity, const SystemAddress& playerSysAddr, bool affectPassive);
void SendStartArrangingWithItem(
Entity* entity,
const SystemAddress& sysAddr,
bool bFirstTime = true,
const LWOOBJID& buildAreaID = LWOOBJID_EMPTY,
NiPoint3 buildStartPOS = NiPoint3Constant::ZERO,
int sourceBAG = 0,
const LWOOBJID& sourceID = LWOOBJID_EMPTY,
LOT sourceLOT = 0,
int sourceTYPE = 8,
const LWOOBJID& targetID = 0,
LOT targetLOT = 0,
NiPoint3 targetPOS = NiPoint3Constant::ZERO,
int targetTYPE = 0
);
void SendPlayerSetCameraCyclingMode(const LWOOBJID& objectID, const SystemAddress& sysAddr, bool bAllowCyclingWhileDeadOnly = true, eCyclingMode cyclingMode = eCyclingMode::ALLOW_CYCLE_TEAMMATES);
void SendPlayNDAudioEmitter(Entity* entity, const SystemAddress& sysAddr, std::string audioGUID);
void SendStartPathing(Entity* entity);
void SendPlatformResync(Entity* entity, const SystemAddress& sysAddr, bool bStopAtDesiredWaypoint = false,
int iIndex = 0, int iDesiredWaypointIndex = 1, int nextIndex = 1,
eMovementPlatformState movementState = eMovementPlatformState::Moving);
void SendResetMissions(Entity* entity, const SystemAddress& sysAddr, const int32_t missionid = -1);
void SendRestoreToPostLoadStats(Entity* entity, const SystemAddress& sysAddr);
void SendServerDoneLoadingAllObjects(Entity* entity, const SystemAddress& sysAddr);
void SendGMLevelBroadcast(const LWOOBJID& objectID, eGameMasterLevel level);
void SendChatModeUpdate(const LWOOBJID& objectID, eGameMasterLevel level);
void SendAddItemToInventoryClientSync(Entity* entity, const SystemAddress& sysAddr, Item* item, const LWOOBJID& objectID, bool showFlyingLoot, int itemCount, LWOOBJID subKey = LWOOBJID_EMPTY, eLootSourceType lootSourceType = eLootSourceType::NONE);
void SendNotifyClientFlagChange(const LWOOBJID& objectID, uint32_t iFlagID, bool bFlag, const SystemAddress& sysAddr);
void SendChangeObjectWorldState(const LWOOBJID& objectID, eObjectWorldState state, const SystemAddress& sysAddr);
void SendOfferMission(const LWOOBJID& entity, const SystemAddress& sysAddr, int32_t missionID, const LWOOBJID& offererID);
void SendNotifyMission(Entity* entity, const SystemAddress& sysAddr, int missionID, int missionState, bool sendingRewards);
void SendNotifyMissionTask(Entity* entity, const SystemAddress& sysAddr, int missionID, int taskMask, std::vector<float> updates);
void NotifyLevelRewards(LWOOBJID objectID, const SystemAddress& sysAddr, int level, bool sending_rewards);
void SendModifyLEGOScore(Entity* entity, const SystemAddress& sysAddr, int64_t score, eLootSourceType sourceType);
void SendUIMessageServerToSingleClient(Entity* entity, const SystemAddress& sysAddr, const std::string& message, AMFBaseValue& args);
// Specify sysAddr if you need to send a flash message to a client who you dont know the objectID of.
void SendUIMessageServerToSingleClient(const std::string& message, AMFBaseValue& args, const SystemAddress& sysAddr);
void SendUIMessageServerToAllClients(const std::string& message, AMFBaseValue& args);
void SendPlayEmbeddedEffectOnAllClientsNearObject(Entity* entity, std::u16string effectName, const LWOOBJID& fromObjectID, float radius);
void SendPlayFXEffect(Entity* entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary, float priority = 1, float scale = 1, bool serialize = true);
void SendPlayFXEffect(const LWOOBJID& entity, int32_t effectID, const std::u16string& effectType, const std::string& name, LWOOBJID secondary = LWOOBJID_EMPTY, float priority = 1, float scale = 1, bool serialize = true);
void SendStopFXEffect(Entity* entity, bool killImmediate, std::string name);
void SendBroadcastTextToChatbox(Entity* entity, const SystemAddress& sysAddr, const std::u16string& attrs, const std::u16string& wsText);
void SendSetCurrency(Entity* entity, int64_t currency, int lootType, const LWOOBJID& sourceID, const LOT& sourceLOT, int sourceTradeID, bool overrideCurrent, eLootSourceType sourceType);
void SendQuickBuildNotifyState(Entity* entity, eQuickBuildState prevState, eQuickBuildState state, const LWOOBJID& playerID);
void SendEnableQuickBuild(Entity* entity, bool enable, bool fail, bool success, eQuickBuildFailReason failReason, float duration, const LWOOBJID& playerID);
void AddActivityOwner(Entity* entity, LWOOBJID& ownerID);
void SendTerminateInteraction(const LWOOBJID& objectID, eTerminateType type, const LWOOBJID& terminator);
void SendDieNoImplCode(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot);
void SendDie(Entity* entity, const LWOOBJID& killerID, const LWOOBJID& lootOwnerID, bool bDieAccepted, eKillType killType, std::u16string deathType, float directionRelative_AngleY, float directionRelative_AngleXZ, float directionRelative_Force, bool bClientDeath, bool bSpawnLoot, float coinSpawnTime);
void SendSetInventorySize(Entity* entity, int invType, int size);
void SendSetGravityScale(const LWOOBJID& target, const float effectScale, const SystemAddress& sysAddr);
void SendSetEmoteLockState(Entity* entity, bool bLock, int emoteID);
void SendSetJetPackMode(Entity* entity, bool use, bool bypassChecks = false, bool doHover = false, int effectID = -1, float airspeed = 10, float maxAirspeed = 15, float verticalVelocity = 1, int warningEffectID = -1);
void SendResurrect(Entity* entity);
void SendStop2DAmbientSound(Entity* entity, bool force, std::string audioGUID, bool result = false);
void SendPlay2DAmbientSound(Entity* entity, std::string audioGUID, bool result = false);
void SendSetNetworkScriptVar(Entity* entity, const SystemAddress& sysAddr, std::string data);
void SendDropClientLoot(Entity* entity, const LWOOBJID& sourceID, LOT item, int currency, NiPoint3 spawnPos = NiPoint3Constant::ZERO, int count = 1);
void SendSetPlayerControlScheme(Entity* entity, eControlScheme controlScheme);
void SendPlayerReachedRespawnCheckpoint(Entity* entity, const NiPoint3& position, const NiQuaternion& rotation);
void SendAddSkill(Entity* entity, TSkillID skillID, BehaviorSlot slotID);
void SendRemoveSkill(Entity* entity, TSkillID skillID);
void SendFinishArrangingWithItem(Entity* entity, const LWOOBJID& buildAreaID);
void SendModularBuildEnd(Entity* entity);
void SendVendorOpenWindow(Entity* entity, const SystemAddress& sysAddr);
void SendVendorStatusUpdate(Entity* entity, const SystemAddress& sysAddr, bool bUpdateOnly = false);
void SendVendorTransactionResult(Entity* entity, const SystemAddress& sysAddr, eVendorTransactionResult result);
void SendRemoveItemFromInventory(Entity* entity, const SystemAddress& sysAddr, LWOOBJID iObjID, LOT templateID, int inventoryType, uint32_t stackCount, uint32_t stackRemaining);
void SendConsumeClientItem(Entity* entity, bool bSuccess, LWOOBJID item);
void SendUseItemResult(Entity* entity, LOT templateID, bool useItemResult);
void SendMoveInventoryBatch(Entity* entity, uint32_t stackCount, int srcInv, int dstInv, const LWOOBJID& iObjID);
void SendMatchResponse(Entity* entity, const SystemAddress& sysAddr, int response);
void SendMatchUpdate(Entity* entity, const SystemAddress& sysAddr, std::string data, eMatchUpdate type);
void HandleUnUseModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendStartCelebrationEffect(Entity* entity, const SystemAddress& sysAddr, int celebrationID);
// https://lcdruniverse.org/lu_packets/lu_packets/world/gm/client/struct.SetResurrectRestoreValues.html
void SendSetResurrectRestoreValues(Entity* targetEntity, int32_t armorRestore, int32_t healthRestore, int32_t imaginationRestore);
/**
* Sends a message to an Entity to smash itself, but not delete or destroy itself from the world
*
* @param entity The Entity that will smash itself into bricks
* @param force The force the Entity will be smashed with
* @param ghostOpacity The ghosting opacity of the smashed Entity
* @param killerID The Entity that invoked the smash, if none exists, this should be LWOOBJID_EMPTY
* @param ignoreObjectVisibility Whether or not to ignore the objects visibility
*/
void SendSmash(Entity* entity, float force, float ghostOpacity, LWOOBJID killerID, bool ignoreObjectVisibility = false);
/**
* Sends a message to an Entity to UnSmash itself (aka rebuild itself over a duration)
*
* @param entity The Entity that will UnSmash itself
* @param builderID The Entity that invoked the build (LWOOBJID_EMPTY if none exists or invoked the rebuild)
* @param duration The duration for the Entity to rebuild over. 3 seconds by default
*/
void SendUnSmash(Entity* entity, LWOOBJID builderID = LWOOBJID_EMPTY, float duration = 3.0f);
/**
* @brief This GameMessage is the one that handles all of the property behavior incoming messages from the client.
*
* The GameMessage struct can be located here https://lcdruniverse.org/lu_packets/lu_packets/world/gm/server/struct.ControlBehaviors.html
* For information on the AMF3 format can be found here https://rtmp.veriskope.com/pdf/amf3-file-format-spec.pdf
* For any questions regarding AMF3 you can contact EmosewaMC on GitHub
*
* @param inStream The incoming data sent from the client
* @param entity The Entity that sent the message
* @param sysAddr The SystemAddress that sent the message
*/
void HandleControlBehaviors(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
// Rails stuff
void SendSetRailMovement(const LWOOBJID& objectID, bool pathGoForward, std::u16string pathName, uint32_t pathStart,
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
int32_t railActivatorComponentID = -1, LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
void SendStartRailMovement(const LWOOBJID& objectID, std::u16string pathName, std::u16string startSound,
std::u16string loopSound, std::u16string stopSound, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
uint32_t pathStart = 0, bool goForward = true, bool damageImmune = true, bool noAggro = true,
bool notifyActor = false, bool showNameBillboard = true, bool cameraLocked = true,
bool collisionEnabled = true, bool useDB = true, int32_t railComponentID = -1,
LWOOBJID railActivatorObjectID = LWOOBJID_EMPTY);
void HandleClientRailMovementReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCancelRailMovement(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayerRailArrivedNotification(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendNotifyClientObject(const LWOOBJID& objectID, std::u16string name, int param1 = 0, int param2 = 0, const LWOOBJID& paramObj = LWOOBJID_EMPTY, std::string paramStr = "", const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendNotifyClientZoneObject(const LWOOBJID& objectID, const std::u16string& name, int param1, int param2, const LWOOBJID& paramObj, const std::string& paramStr, const SystemAddress& sysAddr);
void SendNotifyClientFailedPrecondition(LWOOBJID objectId, const SystemAddress& sysAddr, const std::u16string& failedReason, int preconditionID);
// The success or failure response sent back to the client will preserve the same value for localID.
void SendBBBSaveResponse(const LWOOBJID& objectId, const LWOOBJID& localID, unsigned char* buffer, uint32_t bufferSize, const SystemAddress& sysAddr);
void SendAddBuff(LWOOBJID& objectID, const LWOOBJID& casterID, uint32_t buffID, uint32_t msDuration,
bool addImmunity = false, bool cancelOnDamaged = false, bool cancelOnDeath = true,
bool cancelOnLogout = false, bool cancelOnRemoveBuff = true, bool cancelOnUi = false,
bool cancelOnUnequip = false, bool cancelOnZone = false, bool addedByTeammate = false, bool applyOnTeammates = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendToggleGMInvis(LWOOBJID objectId, bool enabled, const SystemAddress& sysAddr);
void SendSetName(LWOOBJID objectID, std::u16string name, const SystemAddress& sysAddr);
// Property messages
void SendOpenPropertyVendor(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendOpenPropertyManagment(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendDownloadPropertyData(LWOOBJID objectId, const PropertyDataMessage& data, const SystemAddress& sysAddr);
/**
* @brief Send an updated item id to the client when they load a blueprint in brick build mode
*
* @param sysAddr SystemAddress to respond to
* @param oldItemId The item ID that was requested to be loaded
* @param newItemId The new item ID of the loaded item
*
*/
void SendBlueprintLoadItemResponse(const SystemAddress& sysAddr, bool success, LWOOBJID oldItemId, LWOOBJID newItemId);
void SendPropertyRentalResponse(LWOOBJID objectId, LWOCLONEID cloneId, uint32_t code, LWOOBJID propertyId, int64_t rentDue, const SystemAddress& sysAddr);
void SendLockNodeRotation(Entity* entity, std::string nodeName);
void SendSetBuildModeConfirmed(LWOOBJID objectId, const SystemAddress& sysAddr, bool start, bool warnVisitors, bool modePaused, int32_t modeValue, LWOOBJID playerId, NiPoint3 startPos = NiPoint3Constant::ZERO);
void SendGetModelsOnProperty(LWOOBJID objectId, std::map<LWOOBJID, LWOOBJID> models, const SystemAddress& sysAddr);
void SendZonePropertyModelEquipped(LWOOBJID objectId, LWOOBJID playerId, LWOOBJID propertyId, const SystemAddress& sysAddr);
void SendPlaceModelResponse(LWOOBJID objectId, const SystemAddress& sysAddr, NiPoint3 position, LWOOBJID plaque, int32_t response, NiQuaternion rotation);
void SendUGCEquipPreCreateBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, int modelCount, LWOOBJID model);
void SendUGCEquipPostDeleteBasedOnEditMode(LWOOBJID objectId, const SystemAddress& sysAddr, LWOOBJID inventoryItem, int itemTotal);
void HandleSetPropertyAccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQueryPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetBuildMode(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartBuildingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorBegin(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEditorEnd(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyContentsFromClient(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyModelEquipped(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlacePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleUpdatePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDeletePropertyModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBLoadItemRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePropertyEntranceSync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleEnterProperty(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetConsumableItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendPlayCinematic(LWOOBJID objectId, std::u16string pathName, const SystemAddress& sysAddr,
bool allowGhostUpdates = true, bool bCloseMultiInteract = true, bool bSendServerNotify = false, bool bUseControlledObjectForAudioListener = false,
eEndBehavior endBehavior = eEndBehavior::RETURN, bool hidePlayerDuringCine = false, float leadIn = -1, bool leavePlayerLockedWhenFinished = false,
bool lockPlayer = true, bool result = false, bool skipIfSamePath = false, float startTimeAdvance = 0);
void SendEndCinematic(LWOOBJID objectID, std::u16string pathName, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS,
float leadOut = -1.0f, bool leavePlayerLocked = false);
void HandleCinematicUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendSetStunned(LWOOBJID objectId, eStateChangeType stateChangeType, const SystemAddress& sysAddr,
LWOOBJID originator = LWOOBJID_EMPTY, bool bCantAttack = false, bool bCantEquip = false,
bool bCantInteract = false, bool bCantJump = false, bool bCantMove = false, bool bCantTurn = false,
bool bCantUseItem = false, bool bDontTerminateInteract = false, bool bIgnoreImmunity = true,
bool bCantAttackOutChangeWasApplied = false, bool bCantEquipOutChangeWasApplied = false,
bool bCantInteractOutChangeWasApplied = false, bool bCantJumpOutChangeWasApplied = false,
bool bCantMoveOutChangeWasApplied = false, bool bCantTurnOutChangeWasApplied = false,
bool bCantUseItemOutChangeWasApplied = false);
void SendSetStunImmunity(
LWOOBJID target,
eStateChangeType state,
const SystemAddress& sysAddr,
LWOOBJID originator = LWOOBJID_EMPTY,
bool bImmuneToStunAttack = false,
bool bImmuneToStunEquip = false,
bool bImmuneToStunInteract = false,
bool bImmuneToStunJump = false,
bool bImmuneToStunMove = false,
bool bImmuneToStunTurn = false,
bool bImmuneToStunUseItem = false
);
void SendSetStatusImmunity(
LWOOBJID objectId,
eStateChangeType state,
const SystemAddress& sysAddr,
bool bImmuneToBasicAttack = false,
bool bImmuneToDamageOverTime = false,
bool bImmuneToKnockback = false,
bool bImmuneToInterrupt = false,
bool bImmuneToSpeed = false,
bool bImmuneToImaginationGain = false,
bool bImmuneToImaginationLoss = false,
bool bImmuneToQuickbuildInterrupt = false,
bool bImmuneToPullToPoint = false
);
void SendOrientToAngle(LWOOBJID objectId, bool bRelativeToCurrent, float fAngle, const SystemAddress& sysAddr);
void SendAddRunSpeedModifier(LWOOBJID objectId, LWOOBJID caster, uint32_t modifier, const SystemAddress& sysAddr);
void SendRemoveRunSpeedModifier(LWOOBJID objectId, uint32_t modifier, const SystemAddress& sysAddr);
void SendPropertyEntranceBegin(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendPropertySelectQuery(LWOOBJID objectId, int32_t navOffset, bool thereAreMore, int32_t cloneId, bool hasFeaturedProperty, bool wasFriends, const std::vector<PropertySelectQueryProperty>& entries, const SystemAddress& sysAddr);
void SendNotifyObject(LWOOBJID objectId, LWOOBJID objIDSender, std::u16string name, const SystemAddress& sysAddr, int param1 = 0, int param2 = 0);
void HandleVerifyAck(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendTeamPickupItem(LWOOBJID objectId, LWOOBJID lootID, LWOOBJID lootOwnerID, const SystemAddress& sysAddr);
//Trading:
void SendServerTradeInvite(LWOOBJID objectId, bool bNeedInvitePopUp, LWOOBJID i64Requestor, std::u16string wsName, const SystemAddress& sysAddr);
void SendServerTradeInitialReply(LWOOBJID objectId, LWOOBJID i64Invitee, int32_t resultType, std::u16string wsName, const SystemAddress& sysAddr);
void SendServerTradeFinalReply(LWOOBJID objectId, bool bResult, LWOOBJID i64Invitee, std::u16string wsName, const SystemAddress& sysAddr);
void SendServerTradeAccept(LWOOBJID objectId, bool bFirst, const SystemAddress& sysAddr);
void SendServerTradeCancel(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendServerTradeUpdate(LWOOBJID objectId, uint64_t coins, const std::vector<TradeItem>& items, const SystemAddress& sysAddr);
void HandleClientTradeRequest(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeCancel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeAccept(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleClientTradeUpdate(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
//Pets:
void SendNotifyPetTamingMinigame(LWOOBJID objectId, LWOOBJID petId, LWOOBJID playerTamingId, bool bForceTeleport, ePetTamingNotifyType notifyType, NiPoint3 petsDestPos, NiPoint3 telePos, NiQuaternion teleRot, const SystemAddress& sysAddr);
void SendNotifyPetTamingPuzzleSelected(LWOOBJID objectId, const std::vector<Brick>& bricks, const SystemAddress& sysAddr);
void SendNotifyTamingModelLoadedOnServer(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendPetTamingTryBuildResult(LWOOBJID objectId, bool bSuccess, int32_t iNumCorrect, const SystemAddress& sysAddr);
void SendPetResponse(LWOOBJID objectId, LWOOBJID objIDPet, int32_t iPetCommandType, int32_t iResponse, int32_t iTypeID, const SystemAddress& sysAddr);
void SendAddPetToPlayer(LWOOBJID objectId, int32_t iElementalType, std::u16string name, LWOOBJID petDBID, LOT petLOT, const SystemAddress& sysAddr);
void SendRegisterPetID(LWOOBJID objectId, LWOOBJID objID, const SystemAddress& sysAddr);
void SendRegisterPetDBID(LWOOBJID objectId, LWOOBJID petDBID, const SystemAddress& sysAddr);
void SendMarkInventoryItemAsActive(LWOOBJID objectId, bool bActive, eUnequippableActiveType iType, LWOOBJID itemID, const SystemAddress& sysAddr);
void SendClientExitTamingMinigame(LWOOBJID objectId, bool bVoluntaryExit, const SystemAddress& sysAddr);
void SendShowPetActionButton(const LWOOBJID objectId, const ePetAbilityType petAbility, const bool bShow, const SystemAddress& sysAddr);
void SendPlayEmote(LWOOBJID objectId, int32_t emoteID, LWOOBJID target, const SystemAddress& sysAddr);
void SendBouncerActiveStatus(LWOOBJID objectId, bool bActive, const SystemAddress& sysAddr);
void SendSetPetName(LWOOBJID objectId, std::u16string name, LWOOBJID petDBID, const SystemAddress& sysAddr);
void SendSetPetNameModerated(LWOOBJID objectId, LWOOBJID petDBID, int32_t nModerationStatus, const SystemAddress& sysAddr);
void SendPetNameChanged(LWOOBJID objectId, int32_t moderationStatus, std::u16string name, std::u16string ownerName, const SystemAddress& sysAddr);
void HandleClientExitTamingMinigame(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleStartServerPetMinigameTimer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePetTamingTryBuild(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleNotifyTamingBuildSuccess(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestSetPetName(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleCommandPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDespawnPet(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMessageBoxResponse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleChoiceBoxRespond(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendDisplayZoneSummary(LWOOBJID objectId, const SystemAddress& sysAddr, bool isPropertyMap = false, bool isZoneStart = false, LWOOBJID sender = LWOOBJID_EMPTY);
//UI:
void SendNotifyNotEnoughInvSpace(LWOOBJID objectId, uint32_t freeSlotsNeeded, eInventoryType inventoryType, const SystemAddress& sysAddr);
void SendDisplayMessageBox(LWOOBJID objectId, bool bShow, LWOOBJID callbackClient, const std::u16string& identifier, int32_t imageID, const std::u16string& text, const std::u16string& userData, const SystemAddress& sysAddr);
void SendDisplayChatBubble(LWOOBJID objectId, const std::u16string& text, const SystemAddress& sysAddr);
/**
* @brief
*
* @param objectId ID of the entity to set idle flags
* @param FlagsOn Flag to turn on
* @param FlagsOff Flag to turn off
*/
void SendChangeIdleFlags(LWOOBJID objectId, eAnimationFlags FlagsOn, eAnimationFlags FlagsOff, const SystemAddress& sysAddr);
// Mounts
/**
* @brief Set the Inventory LWOOBJID of the mount
*
* @param entity The entity that is mounting
* @param sysAddr the system address to send game message responses to
* @param objectID LWOOBJID of the item in inventory that is being used
*/
void SendSetMountInventoryID(Entity* entity, const LWOOBJID& objectID, const SystemAddress& sysAddr);
/**
* @brief Handle client dismounting mount
*
* @param inStream Raknet BitStream of incoming data
* @param entity The Entity that is dismounting
* @param sysAddr the system address to send game message responses to
*/
void HandleDismountComplete(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief Handle acknowledging that the client possessed something
*
* @param inStream Raknet BitStream of incoming data
* @param entity The Entity that is possessing
* @param sysAddr the system address to send game message responses to
*/
void HandleAcknowledgePossession(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief A request from a client to get the hot properties that would appear on the news feed
* This incoming message has NO DATA and is simply a request that expects to send a reply to the sender.
*
* @param inStream packet of data
* @param entity The Entity that sent the request
* @param sysAddr The SystemAddress of the Entity that sent the request
*/
void HandleGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
/**
* @brief A request from a client to get the hot properties that would appear on the news feed
* The struct of data to send is as follows
*
* [u32] - Number of properties
* [objid] - property id
* [objid] - property owner id
* [wstring] - property owner name
* [u64] - total reputation
* [i32] - property template id
* [wstring] - property name
* [wstring] - property description
* [float] - performance cost
* [timestamp] - time last published
* [cloneid] - clone id
*
* @param inStream packet of data
* @param entity The Entity that sent the request
* @param sysAddr The SystemAddress of the Entity that sent the request
*/
void SendGetHotPropertyData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
//Racing:
void HandleModuleAssemblyQueryData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularAssemblyNIFCompleted(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleSetWheelLockState(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingClientReady(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerAddPassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyServerRemovePassiveBoostAction(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRacingPlayerInfoResetFinished(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleVehicleNotifyHitImaginationServer(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendModuleAssemblyDBDataForClient(LWOOBJID objectId, LWOOBJID assemblyID, const std::u16string& data, const SystemAddress& sysAddr);
void SendNotifyVehicleOfRacingObject(LWOOBJID objectId, LWOOBJID racingObjectID, const SystemAddress& sysAddr);
void SendRacingPlayerLoaded(LWOOBJID objectId, LWOOBJID playerID, LWOOBJID vehicleID, const SystemAddress& sysAddr);
void SendVehicleUnlockInput(LWOOBJID objectId, bool bLockWheels, const SystemAddress& sysAddr);
void SendVehicleSetWheelLockState(LWOOBJID objectId, bool bExtraFriction, bool bLocked, const SystemAddress& sysAddr);
void SendRacingSetPlayerResetInfo(LWOOBJID objectId, int32_t currentLap, uint32_t furthestResetPlane, LWOOBJID playerID, NiPoint3 respawnPos, uint32_t upcomingPlane, const SystemAddress& sysAddr);
void SendRacingResetPlayerToLastReset(LWOOBJID objectId, LWOOBJID playerID, const SystemAddress& sysAddr);
void SendNotifyRacingClient(LWOOBJID objectId, int32_t eventType, int32_t param1, LWOOBJID paramObj, std::u16string paramStr, LWOOBJID singleClient, const SystemAddress& sysAddr);
void SendActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendActivityStart(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendActivityExit(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendActivityStop(LWOOBJID objectId, bool bExit, bool bUserCancel, const SystemAddress& sysAddr);
void SendActivityPause(LWOOBJID objectId, bool pause = false, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendStartActivityTime(LWOOBJID objectId, float_t startTime, const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void SendRequestActivityEnter(LWOOBJID objectId, const SystemAddress& sysAddr, bool bStart, LWOOBJID userID);
void SendUseItemRequirementsResponse(LWOOBJID objectID, const SystemAddress& sysAddr, eUseItemResponse itemResponse);
// SG:
void SendSetShootingGalleryParams(LWOOBJID objectId, const SystemAddress& sysAddr,
float cameraFOV,
float cooldown,
float minDistance,
NiPoint3 muzzlePosOffset,
NiPoint3 playerPosOffset,
float projectileVelocity,
float timeLimit,
bool bUseLeaderboards
);
void HandleUpdatePropertyPerformanceCost(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendNotifyClientShootingGalleryScore(LWOOBJID objectId, const SystemAddress& sysAddr,
float addTime,
int32_t score,
LWOOBJID target,
NiPoint3 targetPos
);
void HandleUpdateShootingGalleryRotation(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendUpdateReputation(const LWOOBJID objectId, const int64_t reputation, const SystemAddress& sysAddr);
// Leaderboards
void SendActivitySummaryLeaderboardData(const LWOOBJID& objectID, const Leaderboard* leaderboard,
const SystemAddress& sysAddr = UNASSIGNED_SYSTEM_ADDRESS);
void HandleActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendRequestActivitySummaryLeaderboardData(const LWOOBJID& objectID, const LWOOBJID& targetID,
const SystemAddress& sysAddr, const int32_t& gameID = 0,
const int32_t& queryType = 1, const int32_t& resultsEnd = 10,
const int32_t& resultsStart = 0, bool weekly = false);
void HandleRequestActivitySummaryLeaderboardData(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleActivityStateChangeRequest(RakNet::BitStream& inStream, Entity* entity);
void SendVehicleAddPassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendVehicleRemovePassiveBoostAction(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendVehicleNotifyFinishedRace(LWOOBJID objectId, const SystemAddress& sysAddr);
//NT:
void HandleRequestMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendShowActivityCountdown(LWOOBJID objectId, bool bPlayAdditionalSound, bool bPlayCountdownSound, std::u16string sndName, int32_t stateToPlaySoundOn, const SystemAddress& sysAddr);
//Handlers:
void HandleToggleGhostReferenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReferencePosition(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void SendSetNamebillboardState(const SystemAddress& sysAddr, LWOOBJID objectId);
void SendShowBillboardInteractIcon(const SystemAddress& sysAddr, LWOOBJID objectId);
void HandleBuyFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSellToVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuybackFromVendor(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleParseChatMessage(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleToggleGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetGhostReffrenceOverride(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleFireEventServerSide(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRequestPlatformResync(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleQuickBuildCancel(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestUse(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePlayEmote(RakNet::BitStream& inStream, Entity* entity);
void HandleModularBuildConvertModel(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleSetFlag(RakNet::BitStream& inStream, Entity* entity);
void HandleRespondToMission(RakNet::BitStream& inStream, Entity* entity);
void HandleMissionDialogOK(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestLinkedMission(RakNet::BitStream& inStream, Entity* entity);
void HandleHasBeenCollected(RakNet::BitStream& inStream, Entity* entity);
void HandleNotifyServerLevelProcessingComplete(RakNet::BitStream& inStream, Entity* entity);
void HandlePickupCurrency(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestDie(RakNet::BitStream& inStream, Entity* entity);
void HandleEquipItem(RakNet::BitStream& inStream, Entity* entity);
void HandleUnequipItem(RakNet::BitStream& inStream, Entity* entity);
void HandleRemoveItemFromInventory(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleMoveItemInInventory(RakNet::BitStream& inStream, Entity* entity);
void HandleMoveItemBetweenInventoryTypes(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleBuildModeSet(RakNet::BitStream& inStream, Entity* entity);
void HandleModularBuildFinish(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleDoneArrangingWithItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleModularBuildMoveAndEquip(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandlePickupItem(RakNet::BitStream& inStream, Entity* entity);
void HandleResurrect(RakNet::BitStream& inStream, Entity* entity);
void HandleModifyPlayerZoneStatistic(RakNet::BitStream& inStream, Entity* entity);
void HandleUpdatePlayerStatistic(RakNet::BitStream& inStream, Entity* entity);
void HandlePushEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
void HandlePopEquippedItemsState(RakNet::BitStream& inStream, Entity* entity);
void HandleClientItemConsumed(RakNet::BitStream& inStream, Entity* entity);
void HandleUseNonEquipmentItem(RakNet::BitStream& inStream, Entity* entity);
void HandleMatchRequest(RakNet::BitStream& inStream, Entity* entity);
void HandleReportBug(RakNet::BitStream& inStream, Entity* entity);
void SendRemoveBuff(Entity* entity, bool fromUnEquip, bool removeImmunity, uint32_t buffId);
// bubble
void HandleDeactivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
void HandleActivateBubbleBuff(RakNet::BitStream& inStream, Entity* entity);
void SendActivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
void SendDeactivateBubbleBuffFromServer(LWOOBJID objectId, const SystemAddress& sysAddr);
void HandleZoneSummaryDismissed(RakNet::BitStream& inStream, Entity* entity);
void HandleRequestActivityExit(RakNet::BitStream& inStream, Entity* entity);
// Donation vendor
void HandleAddDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleRemoveDonationItem(RakNet::BitStream& inStream, Entity* entity, const SystemAddress& sysAddr);
void HandleConfirmDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
void HandleCancelDonationOnPlayer(RakNet::BitStream& inStream, Entity* entity);
};
#endif // GAMEMESSAGES_H