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https://github.com/DarkflameUniverse/DarkflameServer.git
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77 lines
2.4 KiB
C++
77 lines
2.4 KiB
C++
#include "Database.h"
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#include "Game.h"
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#include "dConfig.h"
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#include "dLogger.h"
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using namespace std;
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#pragma warning (disable:4251) //Disables SQL warnings
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sql::Driver * Database::driver;
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sql::Connection * Database::con;
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void Database::Connect(const string& host, const string& database, const string& username, const string& password) {
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driver = get_driver_instance();
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//To bypass debug issues:
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std::string newHost = "tcp://" + host;
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const char* szHost = newHost.c_str();
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const char* szDatabase = database.c_str();
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const char* szUsername = username.c_str();
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const char* szPassword = password.c_str();
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con = driver->connect(szHost, szUsername, szPassword);
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con->setSchema(szDatabase);
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bool myTrue = true;
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con->setClientOption("MYSQL_OPT_RECONNECT", &myTrue);
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} //Connect
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void Database::Destroy(std::string source) {
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if (!con) return;
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if (source != "") Game::logger->Log("Database", "Destroying MySQL connection from %s!\n", source.c_str());
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else Game::logger->Log("Database", "Destroying MySQL connection!\n");
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con->close();
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delete con;
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} //Destroy
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sql::Statement* Database::CreateStmt() {
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sql::Statement* toReturn = con->createStatement();
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return toReturn;
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} //CreateStmt
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sql::PreparedStatement* Database::CreatePreppedStmt(const std::string& query) {
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const char* test = query.c_str();
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size_t size = query.length();
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sql::SQLString str(test, size);
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if (!con) {
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Game::logger->Log("Database", "Trying to reconnect to MySQL\n");
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}
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if (!con->isValid() || con->isClosed())
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{
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delete con;
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con = nullptr;
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//Connect to the MySQL Database
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std::string mysql_host = Game::config->GetValue("mysql_host");
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std::string mysql_database = Game::config->GetValue("mysql_database");
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std::string mysql_username = Game::config->GetValue("mysql_username");
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std::string mysql_password = Game::config->GetValue("mysql_password");
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Connect(mysql_host, mysql_database, mysql_username, mysql_password);
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Game::logger->Log("Database", "Trying to reconnect to MySQL from invalid or closed connection\n");
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}
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auto* stmt = con->prepareStatement(str);
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return stmt;
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} //CreatePreppedStmt
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