DarkflameServer/dChatServer
David Markowitz d809d95842 fix slow code, add bounds checks
Tested that players with valid names up to the usual 33 character max are still added to the player container
Tested that you can still team with <= 4 players on a team
Tested that chat server no longer crashes with a bad memberSize variable
asserted that InsertPlayer is indeed much faster now and is no longer a slow point of ChatServer
2024-05-30 23:07:32 -07:00
..
ChatIgnoreList.cpp chore: remove chat_internal and processes everything over chat connection (#1508) 2024-03-31 22:27:50 -05:00
ChatIgnoreList.h fix up enum names 2023-11-18 20:21:13 -08:00
ChatPacketHandler.cpp feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00
ChatPacketHandler.h feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00
ChatServer.cpp fix: use after free and uninitialized memory (#1603) 2024-05-30 23:53:03 -05:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
PlayerContainer.cpp fix slow code, add bounds checks 2024-05-30 23:07:32 -07:00
PlayerContainer.h feat: slashcommands for showall, findplayer, get/openhttpmoninfo, and debug world packet (#1545) 2024-04-17 21:47:28 -05:00