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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
61 lines
1.8 KiB
C++
61 lines
1.8 KiB
C++
#include "CDLootMatrixTable.h"
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CDLootMatrix CDLootMatrixTable::ReadRow(CppSQLite3Query& tableData) const {
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CDLootMatrix entry{};
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if (tableData.eof()) return entry;
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entry.LootTableIndex = tableData.getIntField("LootTableIndex", -1);
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entry.RarityTableIndex = tableData.getIntField("RarityTableIndex", -1);
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entry.percent = tableData.getFloatField("percent", -1.0f);
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entry.minToDrop = tableData.getIntField("minToDrop", -1);
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entry.maxToDrop = tableData.getIntField("maxToDrop", -1);
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entry.flagID = tableData.getIntField("flagID", -1);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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return entry;
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}
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void CDLootMatrixTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM LootMatrix");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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// Reserve the size
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auto& entries = GetEntriesMutable();
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entries.reserve(size);
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM LootMatrix");
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while (!tableData.eof()) {
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CDLootMatrix entry;
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uint32_t lootMatrixIndex = tableData.getIntField("LootMatrixIndex", -1);
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entries[lootMatrixIndex].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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}
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const LootMatrixEntries& CDLootMatrixTable::GetMatrix(uint32_t matrixId) {
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auto& entries = GetEntriesMutable();
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auto itr = entries.find(matrixId);
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if (itr != entries.end()) {
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return itr->second;
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}
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auto query = CDClientDatabase::CreatePreppedStmt("SELECT * FROM LootMatrix where LootMatrixIndex = ?;");
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query.bind(1, static_cast<int32_t>(matrixId));
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auto tableData = query.execQuery();
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while (!tableData.eof()) {
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entries[matrixId].push_back(ReadRow(tableData));
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tableData.nextRow();
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}
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return entries[matrixId];
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}
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