DarkflameServer/tests/dGameTests
wincent 4004534732 Initial work on TCP transport layer:
* Optionally compiled additional TCP transport layer.
* Config to enable it.
* Tested and functional with lcdr's tcpudp dll, udp being disabled in the dll due to port issues.
* Removed unused RakNet replica manager and id manager. We've got our own replica manager since pre-open-source.
* Utilizes async boost behavior.

Todo:
* Figure out how to do ping calculations.
* Fix crashes on universe shutdown.
* Test TLS on a VPS.
* Remove unnecessary logging.
* Test with lots of clients.
* Finish "master" to "manager" naming refactor.
2024-10-13 22:42:59 +02:00
..
dComponentsTests chore: Change entity and component logic to use bitstream references (#1468) 2024-02-27 01:25:44 -06:00
dGameMessagesTests chore: supress warnings on external library headers and actually get rid of the last old-style casts (#1502) 2024-03-17 20:48:09 -05:00
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
GameDependencies.cpp Initial work on TCP transport layer: 2024-10-13 22:42:59 +02:00
GameDependencies.h chore: Change dServer and related code to use BitStream references (#1476) 2024-02-26 23:43:33 -06:00