DarkflameServer/dGame/dBehaviors/DurationBehavior.h
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

22 lines
501 B
C++

#pragma once
#include "Behavior.h"
class DurationBehavior final : public Behavior
{
public:
float m_duration;
Behavior* m_action;
explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) {
}
void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override;
void Load() override;
private:
float m_Timer = 0.0f;
};