#pragma once #include "Behavior.h" class DurationBehavior final : public Behavior { public: float m_duration; Behavior* m_action; explicit DurationBehavior(const uint32_t behavior_id) : Behavior(behavior_id) { } void Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) override; void Load() override; private: float m_Timer = 0.0f; };