mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
250 lines
6.3 KiB
C++
250 lines
6.3 KiB
C++
#pragma once
|
|
|
|
#include <chrono>
|
|
#include "Entity.h"
|
|
#include "Component.h"
|
|
#include "eReplicaComponentType.h"
|
|
|
|
/**
|
|
* Information regarding which players may visit this property
|
|
*/
|
|
enum class PropertyPrivacyOption {
|
|
/**
|
|
* Default, only you can visit your property
|
|
*/
|
|
Private = 0,
|
|
|
|
/**
|
|
* Your friends can visit your property
|
|
*/
|
|
Friends = 1,
|
|
|
|
/**
|
|
* Requires Mythran approval, everyone can visit your property
|
|
*/
|
|
Public = 2
|
|
};
|
|
|
|
/**
|
|
* Main component that handles interactions with a property, generally the plaques you see on properties.
|
|
*/
|
|
class PropertyManagementComponent final : public Component {
|
|
public:
|
|
struct UpdatePropertyWithFilterCheck {
|
|
LWOOBJID objectId;
|
|
LWOOBJID worldId;
|
|
bool isProperty;
|
|
std::string name;
|
|
std::string description;
|
|
};
|
|
static constexpr eReplicaComponentType ComponentType = eReplicaComponentType::PROPERTY_MANAGEMENT;
|
|
PropertyManagementComponent(Entity* parent);
|
|
static PropertyManagementComponent* Instance();
|
|
|
|
/**
|
|
* Event handler for when an entity requests information about this property, will send back whether it's owned, etc.
|
|
* @param originator the entity that triggered the event
|
|
* @param sysAddr the address to send game message responses to
|
|
* @param author optional explicit ID for the property, if not set defaults to the originator
|
|
*/
|
|
void OnQueryPropertyData(Entity* originator, const SystemAddress& sysAddr, LWOOBJID author = LWOOBJID_EMPTY);
|
|
|
|
/**
|
|
* Handles an OnUse event, telling the client who owns this property, etc.
|
|
* @param originator the entity that triggered the event
|
|
*/
|
|
void OnUse(Entity* originator) override;
|
|
|
|
/**
|
|
* Sets the owner of this property
|
|
* @param value the owner to set
|
|
*/
|
|
void SetOwnerId(LWOOBJID value);
|
|
|
|
/**
|
|
* Returns the ID of the owner of this property
|
|
* @return the ID of the owner of this property
|
|
*/
|
|
LWOOBJID GetOwnerId() const;
|
|
|
|
/**
|
|
* Returns the owner of this property
|
|
* @return the owner of this property
|
|
*/
|
|
Entity* GetOwner() const;
|
|
|
|
/**
|
|
* sets the owner of this property
|
|
* @param value the owner to set
|
|
*/
|
|
void SetOwner(Entity* value);
|
|
|
|
/**
|
|
* Returns the paths that this property has
|
|
* @return the paths that this property has
|
|
*/
|
|
std::vector<NiPoint3> GetPaths() const;
|
|
|
|
/**
|
|
* Returns the privacy options for this property
|
|
* @return the privacy options for this property
|
|
*/
|
|
PropertyPrivacyOption GetPrivacyOption() const;
|
|
|
|
/**
|
|
* Updates the privacy option for this property
|
|
* @param value the privacy option to set
|
|
*/
|
|
void SetPrivacyOption(PropertyPrivacyOption value);
|
|
|
|
/**
|
|
* Updates information of this property, saving it to the database
|
|
* @param name the name to set for the property
|
|
* @param description the description to set for the property
|
|
*/
|
|
void UpdatePropertyDetails(UpdatePropertyWithFilterCheck& update);
|
|
|
|
/**
|
|
* Makes this property owned by the passed player ID, storing it in the database
|
|
* @param playerId the ID of the entity that claimed the property
|
|
*
|
|
* @return If the claim is successful return true.
|
|
*/
|
|
bool Claim(LWOOBJID playerId);
|
|
|
|
/**
|
|
* Event triggered when the owner of the property starts building, will kick other entities out
|
|
*/
|
|
void OnStartBuilding();
|
|
|
|
/**
|
|
* Event triggered when the owner of the property finished building, will re-apply this property for moderation
|
|
* request.
|
|
*/
|
|
void OnFinishBuilding();
|
|
|
|
/**
|
|
* Updates the position of a model on the property
|
|
* @param id the ID of the model to reposition
|
|
* @param position the position to place the model on
|
|
* @param rotation the rotation to place the model on
|
|
*/
|
|
void UpdateModelPosition(LWOOBJID id, NiPoint3 position, NiQuaternion rotation);
|
|
|
|
/**
|
|
* Deletes a model for a property
|
|
* @param id the ID of the model to delete
|
|
* @param deleteReason the reason of the deletion, e.g. picked up or destroyed (in case of UGC)
|
|
*/
|
|
void DeleteModel(LWOOBJID id, int deleteReason);
|
|
|
|
/**
|
|
* Updates whether or not this property is approved by a moderator
|
|
* @param value true if the property should be approved, false otherwise
|
|
*/
|
|
void UpdateApprovedStatus(bool value);
|
|
|
|
/**
|
|
* Loads all the models on this property from the database
|
|
*/
|
|
void Load();
|
|
|
|
/**
|
|
* Saves all the models from this property to the database
|
|
*/
|
|
void Save();
|
|
|
|
/**
|
|
* Adds a model to the cache of models
|
|
* @param modelId the ID of the model
|
|
* @param spawnerId the ID of the object that spawned the model
|
|
*/
|
|
void AddModel(LWOOBJID modelId, LWOOBJID spawnerId);
|
|
|
|
/**
|
|
* Returns all the models on this property, indexed by property ID, containing their spawn objects
|
|
* @return all the models on this proeprty
|
|
*/
|
|
const std::map<LWOOBJID, LWOOBJID>& GetModels() const;
|
|
|
|
LWOCLONEID GetCloneId() { return clone_Id; };
|
|
|
|
LWOOBJID GetId() const noexcept { return propertyId; }
|
|
|
|
private:
|
|
/**
|
|
* This
|
|
*/
|
|
static PropertyManagementComponent* instance;
|
|
|
|
/**
|
|
* The ID of the owner of this property
|
|
*/
|
|
LWOOBJID owner = LWOOBJID_EMPTY;
|
|
|
|
/**
|
|
* The LOT of this console
|
|
*/
|
|
uint32_t templateId = 0;
|
|
|
|
/**
|
|
* The unique ID for this property, if it's owned
|
|
*/
|
|
LWOOBJID propertyId = LWOOBJID_EMPTY;
|
|
|
|
/**
|
|
* The time since this property was claimed
|
|
*/
|
|
uint64_t claimedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
|
|
|
/**
|
|
* The models that are placed on this property
|
|
*/
|
|
std::map<LWOOBJID, LWOOBJID> models = {};
|
|
|
|
/**
|
|
* The name of this property
|
|
*/
|
|
std::string propertyName = "";
|
|
|
|
/**
|
|
* The clone ID of this property
|
|
*/
|
|
LWOCLONEID clone_Id = 0;
|
|
|
|
/**
|
|
* Whether a moderator was requested
|
|
*/
|
|
bool moderatorRequested = false;
|
|
|
|
/**
|
|
* The rejection reason for the property
|
|
*/
|
|
std::string rejectionReason = "";
|
|
|
|
/**
|
|
* The description of this property
|
|
*/
|
|
std::string propertyDescription = "";
|
|
|
|
/**
|
|
* The reputation of this property
|
|
*/
|
|
uint32_t reputation = 0;
|
|
|
|
/**
|
|
* The last time this property was updated
|
|
*/
|
|
uint32_t LastUpdatedTime = std::chrono::duration_cast<std::chrono::seconds>(std::chrono::system_clock::now().time_since_epoch()).count();
|
|
|
|
/**
|
|
* Determines which players may visit this property
|
|
*/
|
|
PropertyPrivacyOption privacyOption = PropertyPrivacyOption::Private;
|
|
|
|
/**
|
|
* The privacy setting before it was changed, saved to set back after a player finishes building
|
|
*/
|
|
PropertyPrivacyOption originalPrivacyOption = PropertyPrivacyOption::Private;
|
|
};
|