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	update ldf logic
This commit is contained in:
		| @@ -154,7 +154,7 @@ void PropertyManagementComponent::SetPrivacyOption(PropertyPrivacyOption value) | ||||
| 	Database::Get()->UpdatePropertyModerationInfo(info); | ||||
| } | ||||
|  | ||||
| void PropertyManagementComponent::UpdatePropertyDetails(const UpdatePropertyWithFilterCheck& update) { | ||||
| void PropertyManagementComponent::UpdatePropertyDetails(UpdatePropertyWithFilterCheck& update) { | ||||
| 	if (owner == LWOOBJID_EMPTY) return; | ||||
|  | ||||
| 	if (update.isProperty) { | ||||
| @@ -174,8 +174,19 @@ void PropertyManagementComponent::UpdatePropertyDetails(const UpdatePropertyWith | ||||
| 		auto* entity = Game::entityManager->GetEntity(update.worldId); | ||||
| 		if (!entity) return; | ||||
|  | ||||
| 		entity->SetVar<std::string>(u"userModelName", update.name); | ||||
| 		entity->SetVar<std::string>(u"userModelDesc", update.description); | ||||
| 		if (update.name.empty()) { | ||||
| 			update.name = "Objects_" + std::to_string(entity->GetLOT()) + "_name"; | ||||
| 			entity->EraseVar(u"userModelName"); | ||||
| 		} else { | ||||
| 			entity->SetVar<std::string>(u"userModelName", update.name); | ||||
| 		} | ||||
|  | ||||
| 		if (update.description.empty()) { | ||||
| 			entity->EraseVar(u"userModelDesc"); | ||||
| 		} else { | ||||
| 			entity->SetVar<std::string>(u"userModelDesc", update.description); | ||||
| 		} | ||||
|  | ||||
| 		auto* owner = GetOwner(); | ||||
| 		if (!owner) return; | ||||
|  | ||||
| @@ -373,11 +384,14 @@ void PropertyManagementComponent::UpdateModelPosition(const LWOOBJID id, const N | ||||
|  | ||||
| 		auto* spawner = Game::zoneManager->GetSpawner(spawnerId); | ||||
|  | ||||
| 		info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0)); | ||||
| 		info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID)); | ||||
| 		info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 		info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
| 		info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 		// If empty, insert the default config data since it doesn't exist yet | ||||
| 		if (info.nodes[0]->config.empty()) { | ||||
| 			info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0)); | ||||
| 			info.nodes[0]->config.push_back(new LDFData<LWOOBJID>(u"userModelID", info.spawnerID)); | ||||
| 			info.nodes[0]->config.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 			info.nodes[0]->config.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
| 			info.nodes[0]->config.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 		} | ||||
|  | ||||
| 		auto* model = spawner->Spawn(); | ||||
|  | ||||
| @@ -457,7 +471,7 @@ void PropertyManagementComponent::DeleteModel(const LWOOBJID id, const int delet | ||||
| 		std::vector<LDFBaseData*> settings; | ||||
|  | ||||
| 		//fill our settings with BBB gurbage | ||||
| 		LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintid", model->GetVar<LWOOBJID>(u"blueprintid")); | ||||
| 		LDFBaseData* ldfBlueprintID = new LDFData<LWOOBJID>(u"blueprintID", model->GetVar<LWOOBJID>(u"blueprintID")); | ||||
| 		LDFBaseData* userModelDesc = new LDFData<std::u16string>(u"userModelDesc", u"A cool model you made!"); | ||||
| 		LDFBaseData* userModelHasBhvr = new LDFData<bool>(u"userModelHasBhvr", false); | ||||
| 		LDFBaseData* userModelID = new LDFData<LWOOBJID>(u"userModelID", model->GetVar<LWOOBJID>(u"userModelID")); | ||||
| @@ -601,19 +615,16 @@ void PropertyManagementComponent::Load() { | ||||
| 			GeneralUtils::SetBit(blueprintID, eObjectBits::CHARACTER); | ||||
| 			GeneralUtils::SetBit(blueprintID, eObjectBits::PERSISTENT); | ||||
|  | ||||
| 			settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID)); | ||||
| 			settings.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 			settings.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 			settings.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
| 			settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id)); | ||||
| 			settings.push_back(new LDFData<LWOOBJID>(u"blueprintID", blueprintID)); | ||||
| 		} else { | ||||
| 			settings.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 			settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id)); | ||||
| 			settings.push_back(new LDFData<LWOOBJID>(u"modelBehaviors", 0)); | ||||
| 			settings.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
| 			settings.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 		} | ||||
|  | ||||
| 		settings.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 		settings.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 		settings.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
| 		settings.push_back(new LDFData<LWOOBJID>(u"userModelID", databaseModel.id)); | ||||
|  | ||||
| 		node->config = settings; | ||||
|  | ||||
| 		const auto spawnerId = Game::zoneManager->MakeSpawner(info); | ||||
|   | ||||
| @@ -102,7 +102,7 @@ public: | ||||
| 	 * @param name the name to set for the property | ||||
| 	 * @param description the description to set for the property | ||||
| 	 */ | ||||
| 	void UpdatePropertyDetails(const UpdatePropertyWithFilterCheck& update); | ||||
| 	void UpdatePropertyDetails(UpdatePropertyWithFilterCheck& update); | ||||
|  | ||||
| 	/** | ||||
| 	 * Makes this property owned by the passed player ID, storing it in the database | ||||
|   | ||||
| @@ -2235,7 +2235,6 @@ void GameMessages::HandleUpdatePropertyOrModelForFilterCheck(RakNet::BitStream& | ||||
| 	} | ||||
| 	filterCheck.name = GeneralUtils::UTF16ToWTF8(name); | ||||
| 	LOG("names %s desc %s", filterCheck.name.c_str(), filterCheck.description.c_str()); | ||||
| 	if (filterCheck.name.empty() || filterCheck.description.empty()) return; | ||||
|  | ||||
| 	PropertyManagementComponent::Instance()->UpdatePropertyDetails(filterCheck); | ||||
| } | ||||
| @@ -2666,7 +2665,7 @@ void GameMessages::HandleBBBSaveRequest(RakNet::BitStream& inStream, Entity* ent | ||||
| 		info.spawnerID = entity->GetObjectID(); | ||||
| 		info.spawnerNodeID = 0; | ||||
|  | ||||
| 		info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintid", blueprintID)); | ||||
| 		info.settings.push_back(new LDFData<LWOOBJID>(u"blueprintID", blueprintID)); | ||||
| 		info.settings.push_back(new LDFData<int>(u"componentWhitelist", 1)); | ||||
| 		info.settings.push_back(new LDFData<int>(u"modelType", 2)); | ||||
| 		info.settings.push_back(new LDFData<bool>(u"propertyObjectID", true)); | ||||
|   | ||||
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	 David Markowitz
					David Markowitz