DarkflameServer/dGame/dBehaviors/SkillCastFailedBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

16 lines
453 B
C++

#include "SkillCastFailedBehavior.h"
#include "BehaviorContext.h"
#include "BehaviorBranchContext.h"
void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) {
context->failed = true;
}
void SkillCastFailedBehavior::Load() {
}