#include "SkillCastFailedBehavior.h" #include "BehaviorContext.h" #include "BehaviorBranchContext.h" void SkillCastFailedBehavior::Handle(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { context->failed = true; } void SkillCastFailedBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bitStream, BehaviorBranchContext branch) { context->failed = true; } void SkillCastFailedBehavior::Load() { }