DarkflameServer/dGame/dBehaviors/NpcCombatSkillBehavior.cpp
jadebenn b261e63233
chore: Change entity and component logic to use bitstream references (#1468)
* chore: Change entity and component logic to use bitstream references

* merge
2024-02-27 01:25:44 -06:00

27 lines
707 B
C++

#include "NpcCombatSkillBehavior.h"
#include "BehaviorBranchContext.h"
#include "BehaviorContext.h"
void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) {
context->skillTime = this->m_npcSkillTime;
for (auto* behavior : this->m_behaviors) {
behavior->Calculate(context, bit_stream, branch);
}
}
void NpcCombatSkillBehavior::Load() {
this->m_npcSkillTime = GetFloat("npc skill time");
const auto parameters = GetParameterNames();
for (const auto& parameter : parameters) {
if (parameter.first.rfind("behavior", 0) == 0) {
auto* action = GetAction(parameter.second);
this->m_behaviors.push_back(action);
}
}
}