#include "NpcCombatSkillBehavior.h" #include "BehaviorBranchContext.h" #include "BehaviorContext.h" void NpcCombatSkillBehavior::Calculate(BehaviorContext* context, RakNet::BitStream& bit_stream, BehaviorBranchContext branch) { context->skillTime = this->m_npcSkillTime; for (auto* behavior : this->m_behaviors) { behavior->Calculate(context, bit_stream, branch); } } void NpcCombatSkillBehavior::Load() { this->m_npcSkillTime = GetFloat("npc skill time"); const auto parameters = GetParameterNames(); for (const auto& parameter : parameters) { if (parameter.first.rfind("behavior", 0) == 0) { auto* action = GetAction(parameter.second); this->m_behaviors.push_back(action); } } }