mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 14:37:25 +00:00
554a9a6806
* fix: more include changes * fix: remove dZoneManager from global include * fix: dDatabase * fix: dCommon * fix: object libs * fix: rebase * fix: bcrypt * wip: try simplified connector build * fix: update dockerfile * fix: mariadb C/C++ on apple * feat: Move scripts to CMAKE_MODULE_PATH * fix: dPropertyBehaviors * fix: macos? * fix: Dockerfile * fix: macos? * fix: macos? * fix: macos? * fix: macos? * fix: macos? * try: install_name_tool * fix not building on unix * fix include paths * Remove code changes Will fix in another PR. * format pass remove 2 more included directories. remove commented out code add status to messages * comments and format surround include directories with quotes remove commented out code remove debug messages * Update CMakeLists.txt --------- Co-authored-by: David Markowitz <EmosewaMC@gmail.com> Co-authored-by: David Markowitz <39972741+EmosewaMC@users.noreply.github.com>
26 lines
920 B
CMake
26 lines
920 B
CMake
set(DGAME_DUTILITIES_SOURCES "BrickDatabase.cpp"
|
|
"CheatDetection.cpp"
|
|
"GUID.cpp"
|
|
"Loot.cpp"
|
|
"Mail.cpp"
|
|
"ObjectIDManager.cpp"
|
|
"Preconditions.cpp"
|
|
"SlashCommandHandler.cpp"
|
|
"VanityUtilities.cpp")
|
|
|
|
add_library(dUtilities OBJECT ${DGAME_DUTILITIES_SOURCES})
|
|
target_precompile_headers(dUtilities REUSE_FROM dGameBase)
|
|
target_include_directories(dUtilities PUBLIC "."
|
|
PRIVATE
|
|
"${PROJECT_SOURCE_DIR}/dGame/dComponents"
|
|
"${PROJECT_SOURCE_DIR}/dGame/dInventory" # transitive via PossessableComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dGameMessages"
|
|
"${PROJECT_SOURCE_DIR}/dGame/dBehaviors" # transitive via InventoryComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dMission" # transitive via MissionComponent.h
|
|
"${PROJECT_SOURCE_DIR}/dGame/dEntity" # transitive via dZoneManager/Spawner.h
|
|
"${PROJECT_SOURCE_DIR}/dZoneManager" # Mail.cpp
|
|
)
|
|
target_link_libraries(dUtilities
|
|
PUBLIC dDatabase dPhysics
|
|
INTERFACE dZoneManager)
|