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DarkflameServer/dZoneManager
History
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00
..
CMakeLists.txt
fix: Dissolve more CMake dependencies (#1387)
2024-03-05 20:13:24 -06:00
dZMCommon.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
dZoneManager.cpp
Move CDClientManager to be a namespace (#1431)
2024-02-08 23:40:43 -06:00
dZoneManager.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
Level.cpp
Remove ag special case patch (#1462)
2024-02-25 13:56:01 +00:00
Level.h
chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314)
2023-12-23 11:24:16 -06:00
LUTriggers.h
make include guards standards conforming
2024-10-30 00:34:25 -07:00
Spawner.cpp
fix: Remove hard coded groups for spawners (#1454)
2024-02-11 00:38:21 -06:00
Spawner.h
refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414)
2024-01-29 01:53:12 -06:00
WorldConfig.h
make include guards standards conforming
2024-10-30 00:34:25 -07:00
Zone.cpp
feat: add further MovementAI skeleton (#1499)
2024-03-08 19:29:01 -06:00
Zone.h
feat: Add MovingAI pathing for NPCs without combatAI (#1509)
2024-03-26 21:06:22 -05:00
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