DarkflameServer/dZoneManager
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00
..
CMakeLists.txt fix: Dissolve more CMake dependencies (#1387) 2024-03-05 20:13:24 -06:00
dZMCommon.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
dZoneManager.cpp Move CDClientManager to be a namespace (#1431) 2024-02-08 23:40:43 -06:00
dZoneManager.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
Level.cpp Remove ag special case patch (#1462) 2024-02-25 13:56:01 +00:00
Level.h chore: Speed up and cleanup level and zone loading; Add safer asset buffer reading (#1314) 2023-12-23 11:24:16 -06:00
LUTriggers.h make include guards standards conforming 2024-10-30 00:34:25 -07:00
Spawner.cpp fix: Remove hard coded groups for spawners (#1454) 2024-02-11 00:38:21 -06:00
Spawner.h refactor: allow usage of NiPoint3 and NiQuaternion in constexpr context (#1414) 2024-01-29 01:53:12 -06:00
WorldConfig.h make include guards standards conforming 2024-10-30 00:34:25 -07:00
Zone.cpp feat: add further MovementAI skeleton (#1499) 2024-03-08 19:29:01 -06:00
Zone.h feat: Add MovingAI pathing for NPCs without combatAI (#1509) 2024-03-26 21:06:22 -05:00