DarkflameServer/dGame/dPropertyBehaviors/ControlBehaviorMessages/AddMessage.h
David Markowitz 9655f0ee45 make include guards standards conforming
fix compile issues
2024-10-30 00:34:25 -07:00

20 lines
427 B
C++

#ifndef ADDMESSAGE_H
#define ADDMESSAGE_H
#include "BehaviorMessageBase.h"
/**
* @brief Sent when a player adds a Behavior A from their inventory to a model.
*
*/
class AddMessage : public BehaviorMessageBase {
public:
AddMessage(const AMFArrayValue& arguments);
[[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; };
private:
uint32_t m_BehaviorIndex{ 0 };
};
#endif //!ADDMESSAGE_H