#ifndef ADDMESSAGE_H #define ADDMESSAGE_H #include "BehaviorMessageBase.h" /** * @brief Sent when a player adds a Behavior A from their inventory to a model. * */ class AddMessage : public BehaviorMessageBase { public: AddMessage(const AMFArrayValue& arguments); [[nodiscard]] uint32_t GetBehaviorIndex() const noexcept { return m_BehaviorIndex; }; private: uint32_t m_BehaviorIndex{ 0 }; }; #endif //!ADDMESSAGE_H