mirror of
https://github.com/DarkflameUniverse/DarkflameServer.git
synced 2024-11-24 06:27:24 +00:00
29 lines
628 B
C++
29 lines
628 B
C++
/*
|
|
* Darkflame Universe
|
|
* Copyright 2018
|
|
*/
|
|
|
|
#ifndef GAMEMESSAGEHANDLER_H
|
|
#define GAMEMESSAGEHANDLER_H
|
|
|
|
#include "RakNetTypes.h"
|
|
#include "dCommonVars.h"
|
|
#include <iostream>
|
|
#include <sstream>
|
|
#include <iomanip>
|
|
#include <unordered_map>
|
|
#include "BitStream.h"
|
|
#include "Entity.h"
|
|
#include "EntityManager.h"
|
|
#include "Game.h"
|
|
#include "Logger.h"
|
|
#include "GameMessages.h"
|
|
#include "CDClientDatabase.h"
|
|
#include "eGameMessageType.h"
|
|
|
|
namespace GameMessageHandler {
|
|
void HandleMessage(RakNet::BitStream& inStream, const SystemAddress& sysAddr, LWOOBJID objectID, eGameMessageType messageID);
|
|
};
|
|
|
|
#endif // GAMEMESSAGEHANDLER_H
|