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https://github.com/DarkflameUniverse/DarkflameServer.git
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d2aeebcd46
* Move CDClientManager to be a namespace Tested that worlds still load data as expected. Had no use being a singleton anyways. * Move cdclient data storage to tu local containers Allows some data from these containers to be saved on object by reference instead of always needing to copy. iteration 2 - move all unnamed namespace containers to a singular spot - use macro for template specialization and variable declaration - use templates to allow for as little copy paste of types and functions as possible * remember to use typename! compiler believes T::StorageType is accessing a member, not a type. * Update CDClientManager.cpp * move to cpp?
63 lines
2.3 KiB
C++
63 lines
2.3 KiB
C++
#include "CDSkillBehaviorTable.h"
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namespace {
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CDSkillBehavior m_empty = CDSkillBehavior();
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};
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void CDSkillBehaviorTable::LoadValuesFromDatabase() {
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// First, get the size of the table
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uint32_t size = 0;
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auto tableSize = CDClientDatabase::ExecuteQuery("SELECT COUNT(*) FROM SkillBehavior");
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while (!tableSize.eof()) {
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size = tableSize.getIntField(0, 0);
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tableSize.nextRow();
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}
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tableSize.finalize();
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auto& entries = GetEntriesMutable();
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// Now get the data
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auto tableData = CDClientDatabase::ExecuteQuery("SELECT * FROM SkillBehavior");
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while (!tableData.eof()) {
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CDSkillBehavior entry;
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entry.skillID = tableData.getIntField("skillID", -1);
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UNUSED(entry.locStatus = tableData.getIntField("locStatus", -1));
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entry.behaviorID = tableData.getIntField("behaviorID", -1);
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entry.imaginationcost = tableData.getIntField("imaginationcost", -1);
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entry.cooldowngroup = tableData.getIntField("cooldowngroup", -1);
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entry.cooldown = tableData.getFloatField("cooldown", -1.0f);
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UNUSED(entry.isNpcEditor = tableData.getIntField("isNpcEditor", -1) == 1 ? true : false);
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UNUSED(entry.skillIcon = tableData.getIntField("skillIcon", -1));
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UNUSED(entry.oomSkillID = tableData.getStringField("oomSkillID", ""));
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UNUSED(entry.oomBehaviorEffectID = tableData.getIntField("oomBehaviorEffectID", -1));
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UNUSED(entry.castTypeDesc = tableData.getIntField("castTypeDesc", -1));
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UNUSED(entry.imBonusUI = tableData.getIntField("imBonusUI", -1));
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UNUSED(entry.lifeBonusUI = tableData.getIntField("lifeBonusUI", -1));
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UNUSED(entry.armorBonusUI = tableData.getIntField("armorBonusUI", -1));
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UNUSED(entry.damageUI = tableData.getIntField("damageUI", -1));
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UNUSED(entry.hideIcon = tableData.getIntField("hideIcon", -1) == 1 ? true : false);
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UNUSED(entry.localize = tableData.getIntField("localize", -1) == 1 ? true : false);
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UNUSED(entry.gate_version = tableData.getStringField("gate_version", ""));
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UNUSED(entry.cancelType = tableData.getIntField("cancelType", -1));
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entries.insert(std::make_pair(entry.skillID, entry));
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//this->entries.push_back(entry);
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tableData.nextRow();
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}
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tableData.finalize();
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}
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const CDSkillBehavior& CDSkillBehaviorTable::GetSkillByID(uint32_t skillID) {
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auto& entries = GetEntries();
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auto it = entries.find(skillID);
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if (it != entries.end()) {
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return it->second;
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}
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return m_empty;
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}
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